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Steam News3 April 20179y ago

Update #3

Mind Bender now requires a Divine Domain and 3 colorless domains. Mind Bender's start/max mana is now 6. Mind Bender's HP has been increased from 55 to 65. Mind Bender's damage has been increased from 15 - 20.

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedMind Bender now requires a Divine Domain and 3 colorless domains. Mind Bender's start/max mana is now 6. Mind Bender's HP has been increased from 55 to 65. Mind Bender's damage has been increased from 15 - 20. Mind Bender's Empower ability now costs 3 mana and reads: Mind Bender grants all other allied combatants in an area of 2 tiles 2 mana. This ability will not grant mana to other Mind Benders. Fire Element now has an additional ability which reads: When Fire Elemental attacks and hits an opposing combatant, Fire Elemental is dealt 15 damage. Flash Flood now has an additional ability which reads: If your opponent has fewer than 10 non-water tiles, you win the game. New Serene Angel! Requires Divine Domain (teir 1) Costs 7 gold. max play 1 40 HP 0 starting mana, 15 mana max 3 movement 10 damage attack position 2 to 3 Initiative Aether Return: 2 At the start of your turn, Serene Angel is granted 1 mana. Serene Angel cannot gain mana in any other way. Transcended Victory, costs 15 mana and reads: "You win the game".

Mind Bender now requires a Divine Domain and 3 colorless domains. Mind Bender's start/max mana is now 6. Mind Bender's HP has been increased from 55 to 65. Mind Bender's damage has been increased from 15 - 20. Mind Bender's Empower ability now costs 3 mana and reads: Mind Bender grants all other allied combatants in an area of 2 tiles 2 mana. This ability will not grant mana to other Mind Benders. Fire Element now has an additional ability which reads: When Fire Elemental attacks and hits an opposing combatant, Fire Elemental is dealt 15 damage. Flash Flood now has an additional ability which reads: If your opponent has fewer than 10 non-water tiles, you win the game. New Serene Angel! Requires Divine Domain (teir 1) Costs 7 gold. max play 1 40 HP 0 starting mana, 15 mana max 3 movement 10 damage attack position 2 to 3 Initiative Aether Return: 2 At the start of your turn, Serene Angel is granted 1 mana. Serene Angel cannot gain mana in any other way. Transcended Victory, costs 15 mana and reads: "You win the game".

Source

Steam News / 3 April 2017

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