Full notes
Full GRID/ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The demo for GRID/, a high-difficulty grid-based boss rush action game, is now available again.
First of all, thank you to everyone who played the previous demo and shared their feedback. Your support has been invaluable.
To deliver an experience that better represents the vision of GRID/, I've made significant improvements and adjustments throughout the game.
Main Changes
Added a tutorial
Reworked the game loop
Added a new weapon
GRID/ is designed to deliver the satisfaction of overcoming difficult challenges while keeping frustration and excessive retries to a minimum.
In this demo, you can battle 2 bosses using 2 different weapons.
One of the newly added weapons, the Gunner, offers a unique playstyle where its actions and damage output change depending on your distance from the enemy.
It's become one of my personal favorites during development, and I hope you'll give it a try!
Thank you for playing, and I look forward to hearing your feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
