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Steam News16 November 20232y ago

Remaster Update

I wanted to start a thread here to keep you all updated on the remaster. I am working on it, and after playing it again I am still proud of the work we did on it, but it needs work for sure!

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Full Grey Skies: A War of the Worlds Story update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedI wanted to start a thread here to keep you all updated on the remaster. I am working on it, and after playing it again I am still proud of the work we did on it, but it needs work for sure! I'm not entirely convinced I can turn it into hit, but I owe all of you who paid hard earned money to play it at least an attempt at making it right.
changedWe used a technique called root motion on Grey Skies, which basically means the movement of the player comes entirely from the data in the animation, so, for example, when you point in a direction other than the one you are facing, the players character model is told "hey, the player is trying to go in this direction" so an animation would be played in line with this, Harper will turn to face the direction of desired movement and then start to move in that direction according to data burnt in to that animation, this is the same approach that huge games like GTA and Red Dead use, to increase realism. I've come to learn that realism doesn't neccessarily mean fun. And because you are always waiting for Harpers animations to catch up with your input, it feels clunky as hell.
addedI've tried to add some movement in addition to the animation data, but I'm still not sure it feels any better, so I might need to completely remake the player character in a traditional "boxed" manner. If this turns out to be the case, it'll take me a fair while, but please know that I am trying and I am committed to at least attempting to make it right.

Grey Skies: A War of the Worlds Story changes

changedI wanted to start a thread here to keep you all updated on the remaster. I am working on it, and after playing it again I am still proud of the work we did on it, but it needs work for sure! I'm not entirely convinced I can turn it into hit, but I owe all of you who paid hard earned money to play it at least an attempt at making it right.
changedWe used a technique called root motion on Grey Skies, which basically means the movement of the player comes entirely from the data in the animation, so, for example, when you point in a direction other than the one you are facing, the players character model is told "hey, the player is trying to go in this direction" so an animation would be played in line with this, Harper will turn to face the direction of desired movement and then start to move in that direction according to data burnt in to that animation, this is the same approach that huge games like GTA and Red Dead use, to increase realism. I've come to learn that realism doesn't neccessarily mean fun. And because you are always waiting for Harpers animations to catch up with your input, it feels clunky as hell.
addedI've tried to add some movement in addition to the animation data, but I'm still not sure it feels any better, so I might need to completely remake the player character in a traditional "boxed" manner. If this turns out to be the case, it'll take me a fair while, but please know that I am trying and I am committed to at least attempting to make it right.

I wanted to start a thread here to keep you all updated on the remaster. I am working on it, and after playing it again I am still proud of the work we did on it, but it needs work for sure! I'm not entirely convinced I can turn it into hit, but I owe all of you who paid hard earned money to play it at least an attempt at making it right.

I'll leave a few stills of the graphical updates here, I can't show in screenshots the work I'm doing to make Harper move better, but rest assure I am working on it. I'd like to explain what I think is the issue...

We used a technique called root motion on Grey Skies, which basically means the movement of the player comes entirely from the data in the animation, so, for example, when you point in a direction other than the one you are facing, the players character model is told "hey, the player is trying to go in this direction" so an animation would be played in line with this, Harper will turn to face the direction of desired movement and then start to move in that direction according to data burnt in to that animation, this is the same approach that huge games like GTA and Red Dead use, to increase realism. I've come to learn that realism doesn't neccessarily mean fun. And because you are always waiting for Harpers animations to catch up with your input, it feels clunky as hell.

I've tried to add some movement in addition to the animation data, but I'm still not sure it feels any better, so I might need to completely remake the player character in a traditional "boxed" manner. If this turns out to be the case, it'll take me a fair while, but please know that I am trying and I am committed to at least attempting to make it right.

If I release the remaster and everyone hates it again, I will accept I made a bad game and carry on with Beyond Hanwell, but I stand by the game we made, and in the style of Robbie Williams and RudeBox, I will die on this hill haha.

Anyway, keep an eye on your library for Grey Skies Remastered, it will pop up without notice and I hope it is better than this (admittedly) hot mess.

Source

Steam News / 16 November 2023

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