Grey Hack
Steam News 26 April 202625d ago

Update v0.9.6724

The public build has been updated with the latest available version of the game! As usual, since the nightly build has merged to the public version, the nightly build has been disabled until the next cycle. There has be…

Update log

Full Grey Hack update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes7 additions4 changes1 removal
  • Gameplay
  • Compatibility
  • UI and audio
changedThe public build has been updated with the latest available version of the game!
removedAs usual, since the nightly build has merged to the public version, the nightly build has been disabled until the next cycle.
addedThere has been a slight change of plans. In order for new players to enjoy the new Tutorial and other QOL improvements without having to wait for the complete nightly cycle to end, an initial merge has been done now to include those improvements in the public version. The pending tasks have been moved to the next nightly, which should be available again in the coming weeks to continue with the planned development.
changedTutorial ReworkThe tutorial has been expanded and improved, covering key parts of the game that were previously omitted or barely mentioned. Additionally, in the Tutorial settings window, you can choose which specific part of the tutorial you want to repeat, although you must first complete the Tutorial in its entirety for this option to be unlocked. During the next nightly build, the tutorial will be refined based on the feedback received.
addedProcedural MissionsThe structure of procedural missions is similar to the Hidden and Karma missions. To complete the mission, you must investigate and gather clues to progress through the mission across various networks and devices to complete it. The higher the mission level, the longer the mission will be. Currently there are 3 procedural mission archetypes: Fraud, Sabotage, and Corporate Espionage, but during the next nightly build, an additional archetype will be added, along with expanding the existing ones.
addedProcedural MissionsProcedural missions can currently only be started from Hackshops, using the usual missions panel. They will be added to PoliceStations later on.

The public build has been updated with the latest available version of the game!

As usual, since the nightly build has merged to the public version, the nightly build has been disabled until the next cycle.

There has been a slight change of plans. In order for new players to enjoy the new Tutorial and other QOL improvements without having to wait for the complete nightly cycle to end, an initial merge has been done now to include those improvements in the public version. The pending tasks have been moved to the next nightly, which should be available again in the coming weeks to continue with the planned development.

Tutorial Rework

The tutorial has been expanded and improved, covering key parts of the game that were previously omitted or barely mentioned. Additionally, in the Tutorial settings window, you can choose which specific part of the tutorial you want to repeat, although you must first complete the Tutorial in its entirety for this option to be unlocked. During the next nightly build, the tutorial will be refined based on the feedback received.

Procedural Missions

The structure of procedural missions is similar to the Hidden and Karma missions. To complete the mission, you must investigate and gather clues to progress through the mission across various networks and devices to complete it. The higher the mission level, the longer the mission will be. Currently there are 3 procedural mission archetypes: Fraud, Sabotage, and Corporate Espionage, but during the next nightly build, an additional archetype will be added, along with expanding the existing ones.

Procedural missions can currently only be started from Hackshops, using the usual missions panel. They will be added to PoliceStations later on.

Greyscript improvements

The new method poll_input has been added, which allows capturing keyboard input in a non blocking way. This means that while user_input pauses the script waiting for the player's response, with poll_input the script can be doing other things like animations while waiting for the player's input. This addition can provide a lot of flexibility to the menus of custom programs or even Bash itself. You can view the details of poll_input in the Manual or from CodeEditor.

Here is a summary of the changes that this version brings. Some elements are not finalized, and will be completed during the next nightly build such as the balancing and redesign of the stock system and more QOL improvements.

Changelog

- Tutorial rework.

- Various improvements to the Manual, including a navigation system with history similar to the one used in FileExplorer. Some Manual entries now include hyperlinks that can take you directly to other pages within the manual. In addition, some tutorial windows now include hyperlinks that allow opening specific sections of the manual directly.

- Migration to Unity’s integrated localization system, with several improvements and fixes for keyword highlighting issues, while maintaining compatibility with community translations from the workshop. However these translations will need to be updated by their authors in order to apply the highlighting fixes.

- Implemented Procedural Missions.

- Redesigned the HTML of the in-game web pages.

- Added a new method poll_input to capture input without blocking script execution. Documentation is also available.

- Added support in get_abs_path for the tilde (~) character indicating the home directory of the active user.

- It is now possible to change the owner, group, and permissions of a file from the UI, in the Properties window.

- When a new world is created, the first 6 versions

Source

Steam News / 26 April 2026

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