Full notes
Full Grey Goo update
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What changed
- Fixes
- Compatibility
- Gameplay
- UI and audio
- Maps
- Performance
Grey Goo changes
Hi all! Thanks so much for providing your feedback in last week's Thursday playtest. It made a huge difference in what we fixed today. While not all of your feedback was incorporated, we still have other patches planned. Once your game's installation is updated, please be aware that it may take an hour or two for in-game features to show the correct status, including leaderboards, replays, etc. MAR 1, 2016 PATCH NOTES:
FACTIONS
Camouflaged Shroud Mimic is now slowed down by a Mother Goo when they come in contact with each other
Beta Hangar UI updates correctly when units are in construction
Units now auto-retarget once a Valiant shields the current target(s)
AI
AI will now place/replace extractors to Refineries they have constructed
AI will now pursue a known perched Mother Goo
Mission 10 - Beta ally will now properly defend itself
GAMEPLAY
Skirmish - In FFA against AI, when player surrenders or is eliminated, they can now Restart the game from the Esc Menu
Fog of War - Player can now see central spigot on Ziggurat when in plain sight
UI
Observer Mode - When players pause a custom match, observer now receives a notification and screen freezes along with the timer
Tooltip for Beta air units no longer shift when the unit is moused over or clicked
Encyclopedia - Evolution cost of Shroud Spikes depicted in "Evolving Spikes" Tutorial is now matched with game cost
Encyclopedia - Shroud Entity's health now displays correctly
AUDIO
'Alpha Under Attack' now sounds with 'Dirge' when Shroud Dirge is attacked
Human SFX 'Resource Field Depleted' voiced when playing as Shroud
Human Tech Upgrade SFX are voiced while playing as Shroud
MISC
Replays now gets saved if player loses in a FFA AI match
New maps can now be published if players have already published a map
Several crash bugs resolved, including one when loading replay files
Source
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