Full notes
Full Gretel & Hansel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Gretel & Hansel changes
[DEMO UPDATE] Gretel & Hansel — Demo 0.3.1
General performance and stability improvements
Bug fixes
Resolved overlapping mom SFX during chase sequences
Prevented player movement during bottle-holding animations
Closed multiple exploits allowing players to break jumping on the bed
Fixed inventory sprite issues occurring during teleportation
Resolved scenario items disappearing in Gretel’s bedroom
Fixed foreground visual flickering during chase sequences
Stopped Hansel’s snoring SFX from persisting after breaking the bed
Corrected Speedrun Timer carrying over time from previous runs
Fixed clipping through the arrow sign near the underhouse entrance
Removed small invisible collision above the underhouse entrance area
Restored missing animation when falling onto trampolines
Fixed unsafe fire states to behave consistently
Resolved issue where the bee could fly out of bounds and disappear
Fixed overlapping cell animations
Removed unintended guaranteed death-by-fire scenarios
Fixed lighting failures when transitioning between rooms
Prevented broken glass from reappearing in Gretel’s bedroom
Improved action registration during secret room transitions
Fixed web overlay rendering issues in the graveyard
Resolved camera issues during teleportation and skin changes
Fixed cage-breaking animation causing unintended player movement
Addressed multiple final screen bugs
Fixed fireplace collision that could trap the player
Resolved cases of players passing through textures
Source
Changelog.gg summarizes and formats this update. How we read updates.
