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Steam News11 July 20261mo ago

[Greedy Spin Demo] Update: Massive Plugin Tweaks & Performance Optimization

Hello players! This update focuses on optimizing the gameplay experience and fixing late-game performance issues based on your feedback.

Full notes

Full Greedy Spin: Reel Roguelike update

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Repeated intro

Hello players! This update focuses on optimizing the gameplay experience and fixing late-game performance issues based on your feedback. We've also reworked and rebalanced a large batch of plugins, making your runs smoother and your builds more diverse!

What changed

2 fixes1 addition10 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Store
  • Fixes
  • Events
changedHello players! This update focuses on optimizing the gameplay experience and fixing late-game performance issues based on your feedback. We've also reworked and rebalanced a large batch of plugins, making your runs smoother and your builds more diverse!
changed"Decorative Virus" Epic Buff: Say goodbye to bad luck! The trigger condition for the "Decorative Virus" effect has been changed from a "chance to activate" to a "100% guaranteed activation."
changedSea: Rarity upgraded to Epic . Effect changed to: All symbols multiplier +3, permanently gains +3 per settlement.
changedMountain: Rarity upgraded to Epic . Effect changed to: All symbols chips +10, permanently gains +8 per reroll.
addedRestless Top: Effect changed to: 1/5 chance to add +1 settlement count upon rerolling.
changed8424: Effect changed to: Watermelon multiplier ×4.

Greedy Spin: Reel Roguelike changes

changedHello players! This update focuses on optimizing the gameplay experience and fixing late-game performance issues based on your feedback. We've also reworked and rebalanced a large batch of plugins, making your runs smoother and your builds more diverse!
changed"Decorative Virus" Epic Buff: Say goodbye to bad luck! The trigger condition for the "Decorative Virus" effect has been changed from a "chance to activate" to a "100% guaranteed activation."
changedSea: Rarity upgraded to Epic . Effect changed to: All symbols multiplier +3, permanently gains +3 per settlement.
changedMountain: Rarity upgraded to Epic . Effect changed to: All symbols chips +10, permanently gains +8 per reroll.
addedRestless Top: Effect changed to: 1/5 chance to add +1 settlement count upon rerolling.

⚙️ Plugin Mechanic Tweaks

  • "Decorative Virus" Epic BuffSay goodbye to bad luck! The trigger condition for the "Decorative Virus" effect has been changed from a "chance to activate" to a "100% guaranteed activation."
  • SeaRarity upgraded to Epic . Effect changed to: All symbols multiplier +3, permanently gains +3 per settlement.
  • MountainRarity upgraded to Epic . Effect changed to: All symbols chips +10, permanently gains +8 per reroll.
  • Restless TopEffect changed to: 1/5 chance to add +1 settlement count upon rerolling.
  • 8424Effect changed to: Watermelon multiplier ×4.
  • Constant EvenEffect changed to: If the selected symbol's multiplier is even, settlement count is not consumed during settlement.
  • One PunchEffect changed to: Initial settlement count becomes 1, all symbols multiplier ×10.

👤 Character & Feature Optimizations

  • Shopkeeper Bonus Optimized: The level bonus effects for the "Shopkeeper" character have been optimized.

🚀 Bug Fixes & Performance Optimizations

  • Late-Game Calculation Lag FixedResolved the severe lag that occurred during the calculation phase when reaching ultra-high scores. Now, no matter how explosive your numbers get or how many plugins you have, the calculation process will be smooth as silk! (Probably, maybe, hopefully resolved...)
  • VIP Bonus Bug Fixed: Fixed an issue where reaching level 1 with an out-of-match VIP character would incorrectly apply their level bonus to the "Wonder Gadget," even when playing as a non-VIP character who unlocked the gadget via an in-match event.

Source

Steam News / 11 July 2026

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