Full notes
Full Greedy Spin: Reel Roguelike update
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Repeated intro
Hello players! This update focuses on optimizing the gameplay experience and fixing late-game performance issues based on your feedback. We've also reworked and rebalanced a large batch of plugins, making your runs smoother and your builds more diverse!
What changed
- Performance
- Balance
- Gameplay
- Store
- Fixes
- Events
Greedy Spin: Reel Roguelike changes
⚙️ Plugin Mechanic Tweaks
- "Decorative Virus" Epic BuffSay goodbye to bad luck! The trigger condition for the "Decorative Virus" effect has been changed from a "chance to activate" to a "100% guaranteed activation."
- SeaRarity upgraded to Epic . Effect changed to: All symbols multiplier +3, permanently gains +3 per settlement.
- MountainRarity upgraded to Epic . Effect changed to: All symbols chips +10, permanently gains +8 per reroll.
- Restless TopEffect changed to: 1/5 chance to add +1 settlement count upon rerolling.
- 8424Effect changed to: Watermelon multiplier ×4.
- Constant EvenEffect changed to: If the selected symbol's multiplier is even, settlement count is not consumed during settlement.
- One PunchEffect changed to: Initial settlement count becomes 1, all symbols multiplier ×10.
👤 Character & Feature Optimizations
Shopkeeper Bonus Optimized: The level bonus effects for the "Shopkeeper" character have been optimized.
🚀 Bug Fixes & Performance Optimizations
- Late-Game Calculation Lag FixedResolved the severe lag that occurred during the calculation phase when reaching ultra-high scores. Now, no matter how explosive your numbers get or how many plugins you have, the calculation process will be smooth as silk! (Probably, maybe, hopefully resolved...)
VIP Bonus Bug Fixed: Fixed an issue where reaching level 1 with an out-of-match VIP character would incorrectly apply their level bonus to the "Wonder Gadget," even when playing as a non-VIP character who unlocked the gadget via an in-match event.
Source
Changelog.gg summarizes and formats this update. How we read updates.
