Full notes
Full Greedy Spin: Reel Roguelike update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello players! The underlying system has been overhauled and now supports massive numbers. Meanwhile, to balance the overly inflated economy, we've added some more absurd mechanics.
What changed
- Balance
- Gameplay
- Store
- Performance
Greedy Spin: Reel Roguelike changes
🆕 New Features
- Infinite NumbersRemoved the [c]1999999999[/c] cap. Numbers can now go almost infinitely high! (This should be big enough for now, right?)
Win and Run?: Quitting the game normally now requires a fee of 10% of your current total Cash.
New Upgrade "I Leave When I Want"
Quitting the game will no longer cost Cash after purchase.
Price
30% of current Cash (minimum 300).
Top-up Price Surges: In the Top-up Center, the price of all options will double after every 5 purchases.
⚙️ Optimizations & Adjustments
Exchange Rate Floor: The minimum chip-to-cash exchange rate drops to 0 (the chips generated are just too high, even 0.000001% is breaking the bank).
Tally Logic Overhaul: When the "Selected Symbol" plugin effect triggers multiple times, it now calculates sequentially with continuous animations for clearer feedback.
Tally Optimization: Smoothed out the chip tallying and transfer process.
- Probability AdjustmentDecreased the appearance rate of "Grand Slam" on the wheel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
