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Steam News22 January 20251y ago

Playtest Results and Future Plans

Hello everyone, this is the Massive Paradox team. As you know, we have been actively developing the co-op rogue-lite FPS Greedshot for several months now.

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Full Greedshot update

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Repeated intro

Hello everyone, this is the Massive Paradox team.

What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • Gameplay
  • Store
changedAs you know, we have been actively developing the co-op rogue-lite FPS Greedshot for several months now. Game development is always challenging, so it’s crucial to address systematic issues before they become irreparable problems. To achieve this, we sent the prototype for a playtest to gather the data we need. Here are some statistics:
changedWe can say that we are happy with the average ratings for gameplay and art style. Yes, the story rating is low, but we never aimed to make a story-driven game. What really disappoints us is the low recommendation rating.
addedAn expanded role for the store - In addition to weapons, we will add first-aid kits and grenades (and make grenades play a more important role). All of this will also be found in crates within the arenas.

Greedshot changes

changedAs you know, we have been actively developing the co-op rogue-lite FPS Greedshot for several months now. Game development is always challenging, so it’s crucial to address systematic issues before they become irreparable problems. To achieve this, we sent the prototype for a playtest to gather the data we need. Here are some statistics:
changedWe can say that we are happy with the average ratings for gameplay and art style. Yes, the story rating is low, but we never aimed to make a story-driven game. What really disappoints us is the low recommendation rating.
addedAn expanded role for the store - In addition to weapons, we will add first-aid kits and grenades (and make grenades play a more important role). All of this will also be found in crates within the arenas.

As you know, we have been actively developing the co-op rogue-lite FPS Greedshot for several months now. Game development is always challenging, so it’s crucial to address systematic issues before they become irreparable problems. To achieve this, we sent the prototype for a playtest to gather the data we need. Here are some statistics:

Steam post image

Based on the analysis of reviews, we were able to determine the average ratings for different parameters:

Steam post image

We can say that we are happy with the average ratings for gameplay and art style. Yes, the story rating is low, but we never aimed to make a story-driven game. What really disappoints us is the low recommendation rating.

If we look at specific reviews from real people (unfortunately, some testers used Chat-GPT to generate reviews), we can note that players didn’t like:

  1. Navigation difficulties - Players got lost in the arena and didn’t know where to go after completing a mission. We are working on this now.

  2. An expanded role for the store - In addition to weapons, we will add first-aid kits and grenades (and make grenades play a more important role). All of this will also be found in crates within the arenas.

  3. Enemy AI - This is much more challenging. In the prototype, we didn’t actively work on bot intelligence, so this will be a long process. For starters, we aim to ensure bots consistently react to players entering their line of sight.

  4. Monotony - This is more of a prototype issue than a problem with the game itself. The full version will feature a variety of locations (currently, only docks are available), several mission types, boss fights, and, as a bonus, partial destructibility on levels.

To give players a complete understanding of our roadmap, we’ve created a public Trello board where everyone can track our development progress: https://trello.com/b/Kfc1Pnee/greedshot-early-accessroadmap

Thank you all, and see you in the next updates!

Source

Steam News / 22 January 2025

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