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Steam News20 October 20187y ago

UPDATE 181020

Hi all, good weekend! Thank you for attention. It’s really hard to make and polish games. We found that there are many things that need to be worked hard.

Full notes

Full Great Old One - Arrival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • Gameplay
  • UI and audio
changedThe weapons have all been optimized, and the whole battle rhythm has become more uniform, and it has moved forward in the direction we are looking forward to.
addedThe second stage of Muson Spell is automatically cast and no longer need to be triggered by clicking the button. In the future we will consider adding more action animations to the Muson Spell.
removedThe position of the resurrection in battle no longer moves to the active resurrection point, but is revived in situ.
changedNext, we will first optimize the final Boss battle, then correct some text and UI. After this is done, many of the impressions on the store page will also be updated. Thanks for reading.

Great Old One - Arrival changes

changedThe weapons have all been optimized, and the whole battle rhythm has become more uniform, and it has moved forward in the direction we are looking forward to.
addedThe second stage of Muson Spell is automatically cast and no longer need to be triggered by clicking the button. In the future we will consider adding more action animations to the Muson Spell.
removedThe position of the resurrection in battle no longer moves to the active resurrection point, but is revived in situ.
changedNext, we will first optimize the final Boss battle, then correct some text and UI. After this is done, many of the impressions on the store page will also be updated. Thanks for reading.

Hi all, good weekend! Thank you for attention. It’s really hard to make and polish games. We found that there are many things that need to be worked hard. Some of the major updates completed this week are as follows:

  • The weapons have all been optimized, and the whole battle rhythm has become more uniform, and it has moved forward in the direction we are looking forward to.

  • The second stage of Muson Spell is automatically cast and no longer need to be triggered by clicking the button. In the future we will consider adding more action animations to the Muson Spell.

  • The dodge action consumes a small amount of Muson Power and we believe that unrestricted dodge will greatly reduce the fun of the game.

  • The position of the resurrection in battle no longer moves to the active resurrection point, but is revived in situ.

  • Some general bug fixes.

Next, we will first optimize the final Boss battle, then correct some text and UI. After this is done, many of the impressions on the store page will also be updated. Thanks for reading.

Source

Steam News / 20 October 2018

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