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Steam News29 September 20187y ago

UPDATE 180928

Thanks for you still keeping an eye on us. We've made some changes and improvements to the game this week, and the goal is still to make the battle experience more fun and challenging. The main updates are listed below.

Full notes

Full Great Old One - Arrival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • UI and audio
changedThanks for you still keeping an eye on us. We've made some changes and improvements to the game this week, and the goal is still to make the battle experience more fun and challenging. The main updates are listed below.
changedThe boss spells and AI in the first four chapters of the game have been drastically redesigned and improved. The dungeons in the first four chapters have been adjusted to make the rhythm of the entire level more compact.
changedWeapon "Elf Sword" and "Qin" 's muson spell have been partially redesigned and optimized.
changedLock target feature should be triggered manually. The specific input button and key could be found in game setting menu. During the target locked process, the direction of the attack can still be controlled by the input of the arrow keys.
changedNext, we will continue to update the spell and AI design weekly. This process may take at least three weeks. We solicit a continuance of your follow and support.
addedThe weather is cold, remember to add clothes.

Great Old One - Arrival changes

changedThanks for you still keeping an eye on us. We've made some changes and improvements to the game this week, and the goal is still to make the battle experience more fun and challenging. The main updates are listed below.
changedThe boss spells and AI in the first four chapters of the game have been drastically redesigned and improved. The dungeons in the first four chapters have been adjusted to make the rhythm of the entire level more compact.
changedWeapon "Elf Sword" and "Qin" 's muson spell have been partially redesigned and optimized.
changedLock target feature should be triggered manually. The specific input button and key could be found in game setting menu. During the target locked process, the direction of the attack can still be controlled by the input of the arrow keys.
changedNext, we will continue to update the spell and AI design weekly. This process may take at least three weeks. We solicit a continuance of your follow and support.

Thanks for you still keeping an eye on us. We've made some changes and improvements to the game this week, and the goal is still to make the battle experience more fun and challenging. The main updates are listed below.

  • The boss spells and AI in the first four chapters of the game have been drastically redesigned and improved. The dungeons in the first four chapters have been adjusted to make the rhythm of the entire level more compact.

  • The dodge action has been enhanced and you can use dodge action to get up quickly when knocked down.

  • Weapon "Elf Sword" and "Qin" 's muson spell have been partially redesigned and optimized.

  • Lock target feature should be triggered manually. The specific input button and key could be found in game setting menu. During the target locked process, the direction of the attack can still be controlled by the input of the arrow keys.

Next, we will continue to update the spell and AI design weekly. This process may take at least three weeks. We solicit a continuance of your follow and support.

The weather is cold, remember to add clothes.

You can check the battle trailer video of this update on youtube: https://www.youtube.com/watch?v=V0_liSAmCo0

Source

Steam News / 29 September 2018

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