Gray Zone Warfare
Steam News 14 May 20267d ago

Patch 0.4.2.0 Now Live - Changelog

Hey, everyone, We have deployed Patch 0.4.2.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. For a quick summary of what's new, watch this VIDEO DEVLOG or…

Update log

Full Gray Zone Warfare update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey, everyone,

Extracted changes

10 fixes4 additions8 changes0 removals
  • Server
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Store
addedWe have deployed Patch 0.4.2.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. For a quick summary of what's new, watch this VIDEO DEVLOG or read the full CHANGELOG below.
addedOverviewPatch 0.4.2.0 introduces fixes for various community-reported issues and a new experimental feature: player visibility , displayed through a HUD widget (more details below). This feature ties into the nighttime lighting adjustments, as nights are now darker . We are also bringing further fixes and tweaks to AI behavior . For example, we adjusted AI NPCs' health states in combat to improve their responsiveness during engagements and help them follow their intended tactics more reliably. Other fixes include wallet improvements that prevent unintended items from being placed inside, as well as a fix for the repair price of the M-201C.
changedNew Experimental Feature: Player VisibilityThe distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD
changedNew Experimental Feature: Player VisibilityVisibility distance is influenced by: Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection. Light exposure: Darkness provides better concealment than well-lit areas Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies Player stance: The lower a player stays to the ground, the harder they are to detect Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect
fixedNew Experimental Feature: Player VisibilityPlayer visibility is an experimental feature . We want your feedback on what you like, dislike, or would change about it. It is a first iteration, and there are a couple of known issues with it that will be addressed in future patches:
changedNew Experimental Feature: Player VisibilityPlayer visibility to AI NPCs is reduced too heavily by low vegetation

We have deployed Patch 0.4.2.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. For a quick summary of what's new, watch this VIDEO DEVLOG or read the full CHANGELOG below.

Overview

Patch 0.4.2.0 introduces fixes for various community-reported issues and a new experimental feature: player visibility, displayed through a HUD widget (more details below). This feature ties into the nighttime lighting adjustments, as nights are now darker. We are also bringing further fixes and tweaks to AI behavior. For example, we adjusted AI NPCs' health states in combat to improve their responsiveness during engagements and help them follow their intended tactics more reliably. Other fixes include wallet improvements that prevent unintended items from being placed inside, as well as a fix for the repair price of the M-201C.

New Experimental Feature: Player Visibility

  • The distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD

  • Visibility distance is influenced by:

    • Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection.

    • Light exposure: Darkness provides better concealment than well-lit areas

    • Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies

    • Player stance: The lower a player stays to the ground, the harder they are to detect

    • Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies

    • Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect

Player visibility is an experimental feature. We want your feedback on what you like, dislike, or would change about it. It is a first iteration, and there are a couple of known issues with it that will be addressed in future patches:

  • Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility

  • Player visibility to AI NPCs is reduced too heavily by low vegetation

  • Visibility distance is incorrectly reported in the UI while standing within specific biomes

Changelog

AI

  • Fixed an issue where AI NPCs could engage players from longer distances than intended

  • Fixed an issue where AI patrols failed to react to players and remained unresponsive

  • Adjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequently

  • Added additional AI NPCs in areas between points of interest (POI)

  • Added additional AI NPCs to late-game areas

  • Increased the overall AI difficulty in the late-game areas

  • Increased AI NPCs' accuracy in all areas

Gameplay

  • Fixed an issue where vomiting or fainting interrupted healing actions

  • Fixed an issue where grenades could fail to throw when switching stances during the throw animation

  • Fixed an issue where military miscellaneous loot could be placed into a wallet

  • Fixed an issue where placing a task item into an admin pouch could cause it to disappear during handover

  • Fixed an issue where some keys could not be placed in the Admin Pouch or Kombat Folder

  • Adjusted the loot distribution in Ban Pa to better match the area's difficulty

Weapons and weapon parts

  • Fixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durability

  • Fixed an issue where players could not buy the magazine for Buran's boss weapon after completing the

Source

Steam News / 14 May 2026

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