Gray Zone Warfare
Steam News 16 April 20261mo ago

Patch 0.4.1.0 Now Live - Changelog

Hey, everyone, We have deployed Patch 0.4.1.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Changelog Patch 0.4.1.0 includes important balancing adjustme…

Update log

Full Gray Zone Warfare update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey, everyone,

Extracted changes

28 fixes0 additions4 changes0 removals
  • Server
  • Balance
  • Performance
  • Gameplay
  • Fixes
  • Store
changedWe have deployed Patch 0.4.1.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
fixedChangelogPatch 0.4.1.0 includes important balancing adjustments and fixes for various bugs reported by the community. The aim of these balancing changes is to improve player combat effectiveness and lethality by mitigating situations where well‑placed shots don't do the intended damage due to ricocheting or off-angle impact. We also fixed issues with zeroing and placing money into wallets with uneven stacks inside, among other fixes. The full list of changes is below.
changedAmmo Balancing ChangesAdjusted the effect of impact angle on overall bullet penetration performance
changedAmmo Balancing ChangesAdjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable
fixedAI and GameplayFixed an issue where AI NPCs did not shoot the player immediately after regaining visibility
fixedAI and GameplayFixed a very rare issue where AI NPCs got stuck in an idle state

We have deployed Patch 0.4.1.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.

Changelog

Patch 0.4.1.0 includes important balancing adjustments and fixes for various bugs reported by the community. The aim of these balancing changes is to improve player combat effectiveness and lethality by mitigating situations where well‑placed shots don't do the intended damage due to ricocheting or off-angle impact. We also fixed issues with zeroing and placing money into wallets with uneven stacks inside, among other fixes. The full list of changes is below.

Ammo Balancing Changes

  • Adjusted the effect of impact angle on overall bullet penetration performance

  • Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable

AI and Gameplay

  • Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility

  • Fixed a very rare issue where AI NPCs got stuck in an idle state

  • Fixed an issue where AI NPCs became unresponsive if the player’s last known position was in an unreachable area

  • Fixed an issue where zeroing reset to the default after leaving ADS

  • Fixed an issue where some scopes could not be zeroed

  • Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars

Tasks

  • Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics

  • Fixed an issue where a key for the task "Ripper" spawned inside a pot and could not be looted

  • Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers

  • Fixed an issue where specific tasks reset after reconnecting to the game

UI

  • Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks

  • Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances

  • Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker

  • Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window

  • Fixed an issue where notifications could fail to show the "Open Map" option

  • Fixed an issue where the UI might show default values until it is fully initialized

  • Fixed an issue where the ban screen showed "missing table entry" instead of a ban reason

  • Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding

  • Fixed an issue where a backpack with a weapon could be placed inside another backpack

Technical and rendering

  • Fixed a rare issue where players were limited to 15 FPS after respawning

  • Fixed an issue where NPC models switched between low- and high-resolution versions when viewed through a scope at a distance

  • Fixed an issue where choosing an already taken name caused a "Character creation failed" error

  • Fixed an issue where character creation could be skipped after a manual character wipe

  • Implemented various server-side memory optimizations to prevent memory-related server performance issues

Other fixes and adjustments

  • Fixed an invisible collision near the Tiger Bay Mall (196, 129)

  • Fixed an issue where bullets could pass through the staircase in the Midnight Sapphire Hotel when shooting from above

  • Fixed an issue where Vulture's dynamic stock offered all items, not limited to the player's reputation level

  • Fixed an issue where hit reactions were too severe after being shot with

Source

Steam News / 16 April 2026

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