Update log
Full Gray Zone Warfare update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, everyone,
Extracted changes
- Server
- Balance
- Performance
- Gameplay
- Fixes
- Store
We have deployed Patch 0.4.1.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
Changelog
Patch 0.4.1.0 includes important balancing adjustments and fixes for various bugs reported by the community. The aim of these balancing changes is to improve player combat effectiveness and lethality by mitigating situations where well‑placed shots don't do the intended damage due to ricocheting or off-angle impact. We also fixed issues with zeroing and placing money into wallets with uneven stacks inside, among other fixes. The full list of changes is below.
Ammo Balancing Changes
Adjusted the effect of impact angle on overall bullet penetration performance
Adjusted ricochet angles so hits are less likely to bounce off armor or bones that should otherwise be penetrable
AI and Gameplay
Fixed an issue where AI NPCs did not shoot the player immediately after regaining visibility
Fixed a very rare issue where AI NPCs got stuck in an idle state
Fixed an issue where AI NPCs became unresponsive if the player’s last known position was in an unreachable area
Fixed an issue where zeroing reset to the default after leaving ADS
Fixed an issue where some scopes could not be zeroed
Fixed an issue where players were stuck in the binocular view after getting killed while using the binoculars
Tasks
Fixed an issue where decision tasks were counted twice as uniquely completed tasks in statistics
Fixed an issue where a key for the task "Ripper" spawned inside a pot and could not be looted
Fixed an issue where items unlocked from boss or chameleon tasks disappeared from vendor offers
Fixed an issue where specific tasks reset after reconnecting to the game
UI
Fixed an issue where a critical error appeared when placing money into a wallet with partial stacks
Fixed an issue where weapon parts could become inaccessible in a backpack under specific circumstances
Fixed an issue where items in a backpack could not be moved when the backpack was placed inside another backpack or stored in the locker
Fixed an issue where moving an item in a container detail window caused all items in that container to become non-interactive until closing the window
Fixed an issue where notifications could fail to show the "Open Map" option
Fixed an issue where the UI might show default values until it is fully initialized
Fixed an issue where the ban screen showed "missing table entry" instead of a ban reason
Fixed an issue where the blood level UI indicator was out of sync with the actual blood level while a player was bleeding
Fixed an issue where a backpack with a weapon could be placed inside another backpack
Technical and rendering
Fixed a rare issue where players were limited to 15 FPS after respawning
Fixed an issue where NPC models switched between low- and high-resolution versions when viewed through a scope at a distance
Fixed an issue where choosing an already taken name caused a "Character creation failed" error
Fixed an issue where character creation could be skipped after a manual character wipe
Implemented various server-side memory optimizations to prevent memory-related server performance issues
Other fixes and adjustments
Fixed an invisible collision near the Tiger Bay Mall (196, 129)
Fixed an issue where bullets could pass through the staircase in the Midnight Sapphire Hotel when shooting from above
Fixed an issue where Vulture's dynamic stock offered all items, not limited to the player's reputation level
Fixed an issue where hit reactions were too severe after being shot with
Source
