Full notes
Full Gray Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Gray Space changes
To the 78 personnel currently observing the facility...
I have been deep in the development grind. I spent a whole month straight refining the lighting and shaders to get the environment perfect. The sterile, prototype appearance is completely gone and has been replaced by a far grittier, dreadful PSX aesthetic that better reflects the catastrophe that occurred within the walls of our labs.
What’s New:
Visual Degradation: Implemented lighting dither, deep shadows, a scanlined HUD for total immersion.
Tactical Interaction: Inventory management, locked containers, and other environmental puzzle systems are now locked in.
The Milestone: We are pushing toward 100 Wishlists. Once we hit that target, I will reveal more endless sneak-peeks of our endless procedural generation systems and a new hazardous "fear entity" that lurks in the darkness.
Thank you for your contributions to the Grayson Medical Organization.
— Fade
Source
Changelog.gg summarizes and formats this update. How we read updates.
