Full notes
Full Gravity Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
What a ride!
Gravity Force made it from The first Prototype (back then in UNITY) nearly to a game ready to release. Then Greedy John did his infamous stunt and ruined a whole community. May water run down his sleeves every time he washes his hands.
How ever - now we are here. Gravity Force has been re-implemented line by line, this time in Unreal Engine. We are at Version 1.0. Have fun!
Added a switch to choose between perspective, orthographic and "immersive" game mode
Added a "tip of the day" section to the main menu where (hopefully) useful tips are displayed
Added the "Mineshaft" level "Entropy". Now Entropynium is in the game...
Added rotating signal lights to the homebase to make it a bit more distinguishable from the landing platform
Added some missing localization data
Added a white frame around checkboxes in the settings dialogue to increase visibility
Re-aranged some elements in the settings dialogue
Tweaked the magnets in some "Asteroids" levels to make landing a bit less challenging
Tweaked the magnets in the level "Anomaly" to be a bit stronger. Just for fun
Moved the "send feedback" button to the main menu. You can still use the F8-key if you want to.
Finally fixed a bug in the settings dialogue that prevented newly bound input keys to be displayed without restart
Fixed a bug that (in some cases) caused game crashes.
Remove a bunch of unused Tick()-function calls and event hooks, which contributes to performance optimization
Removed the "delete" button from the leaderboards, as it was kind of buggy. Will come back when fixed
Temporarily removed some not yet fully working stuff (spiderwebs, ...) for upcoming updates
Spent a lot of time (and I mean **a lot**) trying to fix the downloading of ghosts. Still with underwhelming success.
Slightly adjusted the camera offset to not make the camera clip into the cave walls when in immersive mode
Swapped the order of the difficulty selector at startup
Updated the Steam screenshots to only show content that really is part of the final game
Source
Changelog.gg summarizes and formats this update. How we read updates.
