HomeGamesUpdatesPricingMethodology
Steam News10 September 20241y ago

Gravity Circuit - Patch 1.2.1

Hello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback.

Full notes

Full Gravity Circuit update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback.

What changed

8 fixes2 additions1 change0 removals
  • Performance
  • UI and audio
  • Maps
addedHello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback.
addedAdded a number icon into player's hud when player is using more than one loadout. The icon will appear if player is currently using a loadout from any other slot than 1, or multiple slots have defined loadouts available. This number icon is not displayed while riding the Powered Walker (ex: Ore Mines).
changedGAME CRASHES
fixedFixed a game crash caused by Piercing Drill hitting a target, and Kai getting crushed on the same frame by an obstacle. This could only really happen in Cyberspace (Warehouse Area).
fixedFixed a game crash caused by destroying Dave the Training Dummy with Scheming Pink Armor Paint's ability as Dave was spawning.
fixedFixed a random game crash that happened whenever loading into Guardian Corps HQ area when loading a save file, or after finishing a stage. This was a race condition between regular player spawn logic, and the cutscene logic associated with the HQ. This crash happened on lower-end hardware more regularly, while newer PCs hardly ever had this issue, making it a tricky one to understand.

QUALITY OF LIFE

  • Added a number icon into player's hud when player is using more than one loadout. The icon will appear if player is currently using a loadout from any other slot than 1, or multiple slots have defined loadouts available. This number icon is not displayed while riding the Powered Walker (ex: Ore Mines).

GAME CRASHES

  • Fixed a game crash caused by Piercing Drill hitting a target, and Kai getting crushed on the same frame by an obstacle. This could only really happen in Cyberspace (Warehouse Area).

  • Fixed a game crash caused by destroying Dave the Training Dummy with Scheming Pink Armor Paint's ability as Dave was spawning.

  • Fixed a random game crash that happened whenever loading into Guardian Corps HQ area when loading a save file, or after finishing a stage. This was a race condition between regular player spawn logic, and the cutscene logic associated with the HQ. This crash happened on lower-end hardware more regularly, while newer PCs hardly ever had this issue, making it a tricky one to understand.

MISC

  • Fixed hookshot (vertical) assist button to behave more consistently if mashing it.

  • Fixed one visual tiling error in City Center stage.

  • Fixed a visual issue if using Hardware Barrier during the boss fight in the game's second last stage.

  • Fixed text overflow issues in pause menu in Chinese localization (traditional and simplified)

  • Fixed a translation issue in Japanese localization during the ending sequence

As always, if you find any other issues, let us know. In the meanwhile, happy gaming!

Source

Steam News / 10 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.