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Steam News11 March 20242y ago

Gravity Circuit - Open Beta Patch 1.1.1a

This is a minor addendum to the latest patch, that we put in Open Beta a couple of weeks ago (see the link for details for how to opt in!).

Full notes

Full Gravity Circuit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
  • Maps
changedThis is a minor addendum to the latest patch , that we put in Open Beta a couple of weeks ago (see the link for details for how to opt in!). These were minor enough issues or changes, that we felt were worth including in the beta.
changedHere's what has changed:
fixedFixed a small contextual error in Japanese localization (thanks to a forum user for the heads up!)
changedA small change to the final boss behavior (on easy/normal modes, hard mode is unaffected): the bosses won't regain their shield/armor until they have taken a bit of damage first. This makes the final gauntlet a bit easier for first time players.
fixedFixed a camera trigger in the Power Plant stage (Power Circuit), since there was a tiny gap you could slide under and this would cause the camera to behave strangely for a moment.
changedIf no major game breaking issues are found, 1.1.1a will be merged to the default branch later this week. After this, we'll be focusing our efforts on working on extra features and content. Stay tuned!

Gravity Circuit changes

changedThis is a minor addendum to the latest patch , that we put in Open Beta a couple of weeks ago (see the link for details for how to opt in!). These were minor enough issues or changes, that we felt were worth including in the beta.
changedHere's what has changed:
fixedFixed a small contextual error in Japanese localization (thanks to a forum user for the heads up!)
changedA small change to the final boss behavior (on easy/normal modes, hard mode is unaffected): the bosses won't regain their shield/armor until they have taken a bit of damage first. This makes the final gauntlet a bit easier for first time players.
fixedFixed a camera trigger in the Power Plant stage (Power Circuit), since there was a tiny gap you could slide under and this would cause the camera to behave strangely for a moment.

This is a minor addendum to the latest patch, that we put in Open Beta a couple of weeks ago (see the link for details for how to opt in!). These were minor enough issues or changes, that we felt were worth including in the beta.

Here's what has changed:

  • Fixed a small contextual error in Japanese localization (thanks to a forum user for the heads up!)

  • A small change to the final boss behavior (on easy/normal modes, hard mode is unaffected):

    the bosses won't regain their shield/armor until they have taken a bit of damage first. This makes the final gauntlet a bit easier for first time players.

  • Fixed a camera trigger in the Power Plant stage (Power Circuit), since there was a tiny gap you could slide under and this would cause the camera to behave strangely for a moment.

If no major game breaking issues are found, 1.1.1a will be merged to the default branch later this week. After this, we'll be focusing our efforts on working on extra features and content. Stay tuned!

Source

Steam News / 11 March 2024

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