What changed
0 fixes6 additions0 changes0 removals
addedIssues with Ubuntu performance and a bug in an experimental feature had me hanging on to a buggy build with a huge amount of new stuff. Most significantly, Captain Croissant will occur later, and you can upgrade your ship more easily. Here's the changelist:
addedStep drawer added to make editor GUI more readable and easier to navigate
addedAdded experimental quickfix to laser targeting
addedAdded simulated lagrange points and transfer windows
addedNext focus is adding stuff to Mercury and Venus, expanding the story even more and looking into a market rework. Would it be worth it? Basically, I want to model capitalism in raw form. I know I can't without loans, stocks and suits, but I'm making general assumptions to build a personal experience and criticize a corrupt system.
addedAlternatively, I could work on creating a branching mission structure. Will probably be more fun and add more character to the world, but I really want to see where a dynamic market would go. So, what do you think?
Gravity Break changes
addedIssues with Ubuntu performance and a bug in an experimental feature had me hanging on to a buggy build with a huge amount of new stuff. Most significantly, Captain Croissant will occur later, and you can upgrade your ship more easily. Here's the changelist:
addedStep drawer added to make editor GUI more readable and easier to navigate
addedAdded experimental quickfix to laser targeting
addedAdded simulated lagrange points and transfer windows
addedNext focus is adding stuff to Mercury and Venus, expanding the story even more and looking into a market rework. Would it be worth it? Basically, I want to model capitalism in raw form. I know I can't without loans, stocks and suits, but I'm making general assumptions to build a personal experience and criticize a corrupt system.
Finally, 0.22.0 is out!
Issues with Ubuntu performance and a bug in an experimental feature had me hanging on to a buggy build with a huge amount of new stuff. Most significantly, Captain Croissant will occur later, and you can upgrade your ship more easily. Here's the changelist:
Step drawer added to make editor GUI more readable and easier to navigate
More encounters and variations to encounters
More stations and upgrades
More environment and planets
Highspeed and lowspeed encounters
Added experimental quickfix to laser targeting
Groundwork to multiple saves
Added simulated lagrange points and transfer windows
Next focus is adding stuff to Mercury and Venus, expanding the story even more and looking into a market rework. Would it be worth it? Basically, I want to model capitalism in raw form. I know I can't without loans, stocks and suits, but I'm making general assumptions to build a personal experience and criticize a corrupt system.
Alternatively, I could work on creating a branching mission structure. Will probably be more fun and add more character to the world, but I really want to see where a dynamic market would go. So, what do you think?
Markets or missions?