Full notes
Full Gravity Ace update
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What changed
- Gameplay
- UI and audio
- Performance
New and updated:
Boss 1 work in progress - Removed inactive fuelpod drop code except for bosses which will drop fuel as you fight them - New astronaut name from @Nathanael; Spoiler: the name is Nathanael; P.S.: You can name an astronaut if you watch the twitch stream - New astronaut names; Thank you @HybridLizard!; Thank you @GamedevUnknown! - Adjusted gamepad deadzone when navigating user interface - New astronaut name and catchphrase -- thanks @human1428! - Modified level so astronaut doesn't bounce to his death - Changed collision for detecting if player is out of the combat zone - Updated explosion and effect spawners to use global coordinates - Created "homing" group so that when player leaves combat zone they are vectored back to the nearest static defense or cave wall - Put asteroids into their own collision layer separate from enemies - Update tractor beam to use global coordinates so that it works with objects that are children of bigger objects - Added a label to exit beacons in the level editor to explain that they are hidden until activated - Added social media buttons to pause menu - Added social icons to main menu - Added background people floating around the level chooser like poor lost souls in Tartarus
Fixes:
Fixed homing arrow pointing to boss when player leaves the combat zone - Fixed dynamic checkpoint respawn position - Fixed boss shooting things in the level editor - Fixed respawning inside lasers - Fixed bug where ESC key didn't pause the game - Fixed bug where beam colliders were not active in the first second of the game load - Fixed bug where coins would not fade out at level exit - Fix crash when reactor is beaming away from boss and the player dies at the same time - Fixed enemy shooting and turrets and bullets so that they use global coordinates - Fixed speed trail to ignore parent rotations
Source
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