Full notes
Full GravitreX Arcade update
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What changed
- Balance
- Performance
- Gameplay
- Server
Survival
This update brings with it the new Survival mode modifier. It changes the whole strategy. Every damage to a ship is a damage that will stay until repaired. How far will you make it? Every 10k points, a random broken system is repaired. If there are no broken systems, 5k bonus points are awarded (immediately bringing you halfway to the next repair/bonus). But when damages start to add up, it also gets harder to complete the levels without taking even more damage. And oh, did I forget to mention? In survival, you don't have any spare ships. The two you start with are the only two you get. If anyone actually manages to complete the whole game in survival mode, I will be thoroughly impressed.
When playing a Single Level and using the Survival Mode modifier, it's almost the same as usual, except that ships don't get repaired when respawning after exploding. If you reset the level by blowing up both ships, they will be repaired. Everything will be reset. But if you have for example already gotten one ship into a hard to reach position, and now need to get the other ship into another hard to reach place, if you damage the ship, it will keep its damages even if you blow it up to try again. But really, let's face it, survival mode is intended for Arcade Run. And with Style Points active, you get a little extra points that make it a little easier. Just don't fall for the temptation to do that unnecessary 360 and crash!
Changes:
Survival mode modifier added - Ships keep damages between levels. Every 10k pts, one random broken system is repaired. 5k bonus if no system is damaged. In single level play, reset level by blowing up both ships to get ships repaired. If only one ship explodes, it keeps damages.
Fixed highscore server connectivity issues. Any scores that were saved locally while server was unreachable, should now upload correctly once connection is back.
Some minor bug fixes
Source
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