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Steam News8 March 20215y ago

Update 03/08/2021

The execution of the order cancellation modifier has been changed (see User Manual page 33). Added the Vektor R4 assault rifle. Added ATGM Ratel ZT3. Added APC Casspir.

Full notes

Full Graviteam Tactics: Mius-Front update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions4 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
changedThe execution of the order cancellation modifier has been changed (see User Manual page 33).
addedAdded the Vektor R4 assault rifle.
addedAdded ATGM Ratel ZT3.
addedAdded APC Casspir.
fixedFixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers.
fixedFixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill II tank.

Graviteam Tactics: Mius-Front changes

changedThe execution of the order cancellation modifier has been changed (see User Manual page 33).
addedAdded the Vektor R4 assault rifle.
addedAdded ATGM Ratel ZT3.
addedAdded APC Casspir.
fixedFixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers.
  1. The execution of the order cancellation modifier has been changed (see User Manual page 33).

  2. Added the Vektor R4 assault rifle.

  3. Added ATGM Ratel ZT3.

  4. Added APC Casspir.

  5. Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers.

  6. Fixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill II tank.

  7. Changed the algorithm for the destruction of objects with a strong impact of a shock wave (for example, from bombs), now objects can immediately be destroyed to the last stage.

  8. Added alternative options for the platoon placement buttons (by right-clicking).

  9. In arrival mode, platoons are placed near the road if it is close to the location of the platoon’s units.

  10. For tactical combat with the battle groups, the color separation of the platoon buttons in the UI is along the border of the battle groups, instead of company borders.

  11. Fixed a bug with non-active of the movement map for units that cannot shoot at the ground.

  12. Added color differentiation for indication lines of various types of targets.

  13. Changed the algorithm for avoiding terrain obstacles (trenches, holes, etc.) for vehicles with a large turning radius.

  14. Removed the victory/defeat inscription for tactical battles in an operation.

Source

Steam News / 8 March 2021

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