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Steam News18 December 20205y ago

Update 12/18/2020

Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing.

Full notes

Full Graviteam Tactics: Mius-Front update

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What changed

2 fixes4 additions9 changes0 removals
  • Gameplay
  • Fixes
  • Maps
changedChanged the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.
addedAdded indication of the Zone of control.
addedAdded indication of the local encirclement for the unit.
addedThe algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.
addedAdded clearing sectors in front of vehicle trenches from grass.
fixedFixed a bug with using the wrong type of ammunition when picking up weapons.

Graviteam Tactics: Mius-Front changes

changedChanged the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.
addedAdded indication of the Zone of control.
addedAdded indication of the local encirclement for the unit.
addedThe algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.
addedAdded clearing sectors in front of vehicle trenches from grass.
  1. Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.

  2. Added indication of the Zone of control.

  3. Added indication of the local encirclement for the unit.

  4. The algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.

  5. Added clearing sectors in front of vehicle trenches from grass.

  6. Fixed a bug with using the wrong type of ammunition when picking up weapons.

  7. Fixed a bug with incorrect display of a smoke trail if the shell leaving this trail ricocheted from an obstacle.

  8. Changed the name of the order at the deployment phase from “Make ambush” to “Take positions”.

  9. Captured soldiers do not move under heavy fire.

  10. Platoon leaders retreat if all neighboring squads under their command have started retreating.

  11. Changed the logic of the function of checking the field of visibility at the stage of placement, it began to take into account the actual ability to dig a trench by a unit and does not take into account the grass cover for units that will be in the trenches.

  12. Changed the algorithm for lighting wet surfaces.

  13. Fire on the landscape removes grass in a certain radius.

  14. The algorithm for throwing grenades has been changed.

  15. Reduced the error when indirectly firing mortars.

  16. Updated user manual.

  17. The algorithm for launching signal flares has been changed.

  18. Changed ammo layouts for some weapons of German soldiers.

Source

Steam News / 18 December 2020

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