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Steam News18 October 20196y ago

Update 10/18/2019

Added radio intelligence on the operational map. Added flamethrower tank KhT-26 mod. 1933. Added T-26 mod. 1931 twin-turret tank. Added BT-5 tanks of two modifications. Added BT-2 machine gun tank.

Full notes

Full Graviteam Tactics: Mius-Front update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions7 changes0 removals
  • Maps
  • Gameplay
  • Events
  • UI and audio
  • Fixes
addedAdded radio intelligence on the operational map.
addedAdded flamethrower tank KhT-26 mod. 1933.
addedAdded T-26 mod. 1931 twin-turret tank.
addedAdded BT-5 tanks of two modifications.
addedAdded BT-2 machine gun tank.
addedAdded artillery shelling and air raids on the operational map (according to the scenario of the operation).

Graviteam Tactics: Mius-Front changes

addedAdded radio intelligence on the operational map.
addedAdded flamethrower tank KhT-26 mod. 1933.
addedAdded T-26 mod. 1931 twin-turret tank.
addedAdded BT-5 tanks of two modifications.
addedAdded BT-2 machine gun tank.
  1. Added radio intelligence on the operational map.

  2. Added flamethrower tank KhT-26 mod. 1933.

  3. Added T-26 mod. 1931 twin-turret tank.

  4. Added BT-5 tanks of two modifications.

  5. Added BT-2 machine gun tank.

  6. Added artillery shelling and air raids on the operational map (according to the scenario of the operation).

  7. Changed the algorithm for the panic and surrender events.

  8. The method of preserving destruction on the battlefield has been changed (old destruction will not be applied).

  9. The format of tactical battle savegames has been changed (old tactical saves will not work).

  10. The interaction of units with previously dug trenches is changed - the unit changes the previously dug trench of the appropriate type in the direction and occupies it. Infantry units occupy any type of trench.

  11. Burning tank crews get out of the tank with the opening of hatches.

  12. The crewmembers always runs away leaving the vehicle or heavy weapon.

  13. Added the check for a totally destroyed vehicle which causes his crew to abandon vehicle.

  14. Free crewmembers from guns hide in trenches and buildings if possible.

  15. Dead zones for vehicles are calculated based on the number of active crewmembers and the location of observation devices.

  16. The radius of voice communication depends on the number of free soldiers (without heavy weapons) that can be used as messengers in the unit bounds.

  17. Fixed a bug leading to the deployment of enemy forces outside the active battle zone.

  18. Changed user manual.

Source

Steam News / 18 October 2019

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