What changed
1 fix0 additions0 changes0 removals
fixedWe continue improving the interface and adding more features. The squad selection panel came back to bottom again, like in the good old days. The information panel gained new functionality and acquired a more uniform look. And updated artillery support interface now allows to plot artillery fire plans, indicating the time and strike parameters. Added an ability to zero in on reference points and using them to increase the accuracy of unscheduled fire. Abilities of unscheduled artillery support depend on the commanders present on the battlefield. Updated manual contains more info about that. Full changelog is below: 1) Fixed bugs in training missions. 2) Improved interface in tactical battle. 3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel. 4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it. 5) Added Sdkfz 250/11 APC. 6) Added indication of unit states on the panel in the deployment mode. 7) Changed the principle of vehicle parts breaking off. 8) Modified shader for visualization of rotating screws. 9) Fixed a bug with incorrect splitting of scout sections on the “Universal” APC. 10) Message sounds in battle are played only when the message panel is expanded. 11) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips. 12) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders. 13) Added the ability to create an artillery fire plan at the deployment stage. 14) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle. 15) AI level setting, at the low level, limits the ability to call unplanned artillery support during battle. 16) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire. 17) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.
Graviteam Tactics: Mius-Front changes
fixedWe continue improving the interface and adding more features. The squad selection panel came back to bottom again, like in the good old days. The information panel gained new functionality and acquired a more uniform look. And updated artillery support interface now allows to plot artillery fire plans, indicating the time and strike parameters. Added an ability to zero in on reference points and using them to increase the accuracy of unscheduled fire. Abilities of unscheduled artillery support depend on the commanders present on the battlefield. Updated manual contains more info about that. Full changelog is below: 1) Fixed bugs in training missions. 2) Improved interface in tactical battle. 3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel. 4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it. 5) Added Sdkfz 250/11 APC. 6) Added indication of unit states on the panel in the deployment mode. 7) Changed the principle of vehicle parts breaking off. 8) Modified shader for visualization of rotating screws. 9) Fixed a bug with incorrect splitting of scout sections on the “Universal” APC. 10) Message sounds in battle are played only when the message panel is expanded. 11) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips. 12) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders. 13) Added the ability to create an artillery fire plan at the deployment stage. 14) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle. 15) AI level setting, at the low level, limits the ability to call unplanned artillery support during battle. 16) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire. 17) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.
We continue improving the interface and adding more features. The squad selection panel came back to bottom again, like in the good old days. The information panel gained new functionality and acquired a more uniform look. And updated artillery support interface now allows to plot artillery fire plans, indicating the time and strike parameters. Added an ability to zero in on reference points and using them to increase the accuracy of unscheduled fire. Abilities of unscheduled artillery support depend on the commanders present on the battlefield. Updated manual contains more info about that.
Full changelog is below
1) Fixed bugs in training missions. 2) Improved interface in tactical battle. 3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel. 4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it. 5) Added Sdkfz 250/11 APC. 6) Added indication of unit states on the panel in the deployment mode. 7) Changed the principle of vehicle parts breaking off. 8) Modified shader for visualization of rotating screws. 9) Fixed a bug with incorrect splitting of scout sections on the “Universal” APC. 10) Message sounds in battle are played only when the message panel is expanded. 11) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips. 12) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders. 13) Added the ability to create an artillery fire plan at the deployment stage. 14)
Artillery support divided into 4 categories
battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle. 15) AI level setting, at the low level, limits the ability to call unplanned artillery support during battle. 16) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire. 17) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.