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Steam News17 May 20179y ago

New update - May 17, 2017

Added circles on the water from swimming soldiers. Fixed the trigger mechanism on sFH 414(f) howitzer. Adjusted the algorithm of applying shading. Fixed a bug with PgUp and PgDown keys not working.

Full notes

Full Graviteam Tactics: Mius-Front update

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What changed

3 fixes3 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Maps
addedAdded circles on the water from swimming soldiers.
fixedFixed the trigger mechanism on sFH 414(f) howitzer.
changedAdjusted the algorithm of applying shading.
fixedFixed a bug with PgUp and PgDown keys not working.
addedAdded Sdkfz 231 and 232 armored cars to quick battle organizational structure.
fixedFixed a bug with locking on a unit when switching to the map mode.

Graviteam Tactics: Mius-Front changes

addedAdded circles on the water from swimming soldiers.
fixedFixed the trigger mechanism on sFH 414(f) howitzer.
changedAdjusted the algorithm of applying shading.
fixedFixed a bug with PgUp and PgDown keys not working.
addedAdded Sdkfz 231 and 232 armored cars to quick battle organizational structure.
  1. Added circles on the water from swimming soldiers.

  2. Fixed the trigger mechanism on sFH 414(f) howitzer.

  3. Adjusted the algorithm of applying shading.

  4. Fixed a bug with PgUp and PgDown keys not working.

  5. Added Sdkfz 231 and 232 armored cars to quick battle organizational structure.

  6. Fixed a bug with locking on a unit when switching to the map mode.

  7. Some adjustments in the pathfinding algorithm on rough terrain.

  8. Removed the exit dialog when saving is enabled.

  9. Extended the zoom range of the map in the operational phase.

  10. Area of sight automatically switches depending on unit type and the location of the commander.

Source

Steam News / 17 May 2017

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