Full notes
Full GRAVEN update
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Repeated intro
Greetings, everyone!
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Events
- Store
Once more we come to you bearing good tidings - today marks exactly 2 weeks since the full release of GRAVEN, and we have just released our third patch since then! This one focuses on performance optimization and further bugfixing.
To point out a few major improvements, the annoying issue with disappearing bosses is now gone, respawning locations after continuing saved games are more reliable and various soft-locks have been removed. You can check out the full list of changes below, and an updated list of known issues here.
And as always, please, keep sending your bug reports, feedback and suggestions to us; and if you are already enjoying the game, don't forget to leave it a review of it here on Steam!
Full Change Log:
Performance optimization pass across the game
Fix HUB 3 spawning players in various locations when resuming a save
Fix HUB 3 connection blocker not active until city quest is active
Fix HUB 3 various object states resetting on resuming a save
Fix Catafalque boss not spawning if you quit after starting it
Fix Festering Congregation kill not always transferring you to the next HUB
Fix various issues related to finding a multiplayer game
Fix loot not always properly rewarding the player
Potential fix for intro cinematic lag
Fix Catafalque boss sometimes becoming idle and other times leaving the arena
Fix chime puzzle chimes not always playing a sound when shooting it
Fix pressure plates logic becoming inverted on resuming a save
Fix various ladders to be easier to climb
Fix potentially enemies becoming invulnerable
Fix first time profile creation screen not properly dedicating a profile ID
Fix NPCs saving their positions under the world
Cuff Arrow Ethereal Bolt now accelerates to match physical bolt speed
Changed attacks Paladins and Priests use when smashing breakables in their way
Mild nerf to Crossbow alt-fire
Gold penalty readjusted for the new dropped gold behavior
Reduced upgrade costs for Staff and Short Sword
Fix Cuff Arrow being awarded on Lice Slough quest completion
Patched sequence skips that could lead to bad situations in Snow Blind Copse and Grimwine’s Manor
Add setup to reset the gate in the greed pit room of Gorged Dunes
Fix HUB 3 covered fountain disappearing after scripted event following Gorged Dunes
Fix VFX of a destroyed altar being active if you return to the level
Chimes puzzle frame recolor to help with identification
Patched some holes in Gorged Dunes
Patched some gaps and improved decals in the palace
Fix not being able to pause and quit in credits
Improve handling of ladders underwater
Fix discharge on rare occasion causing a crash
Fix infinite fire with elemental stone that prevents switching back
Fix various places having too large of step height which requires player to jump
Added post campaign encounter to Brine Muskeg, Cruxfirth Archives, Black House Bog, Grimwine's Estate
Improved HUB3 loading pattern so we can skip second load
Expose more ini settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
