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Steam News7 June 202627d ago

3rd and final post-launch patch!

Hello again, dear players. This will hopefully be the final patch, at least for a while! Fixed a double input issue when pressing the CONFIRM action in rapid succession during dialogues.

Full notes

Full GraveBoy CrowFeet - A Quest for Skulls update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, dear players. This will hopefully be the final patch, at least for a while!

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedFixed a double input issue when pressing the CONFIRM action in rapid succession during dialogues. That one was a doozie, but i found a way to force an input delay between frames. No more infinite fishing spot glitch for you, sorry. - Menus can now be navigated properly with WASD and the NUM pad. Another oversight on my part, this should have worked from the start. - Changed the Ruins' puzzle pillar's graphics slightly, to make the solution more in line with the hints given. - Also removed potentially freezing/crashing the game if you interact with certain spots too many times, as it would have stuff your save file with pointless junk variables. (Though it would have taken an auto-clicker to achieve it, or several hours of dedicated clicking... It's fixed now, in any event.) - Tiny visual fix so that the

GraveBoy CrowFeet - A Quest for Skulls changes

fixedFixed a double input issue when pressing the CONFIRM action in rapid succession during dialogues. That one was a doozie, but i found a way to force an input delay between frames. No more infinite fishing spot glitch for you, sorry. - Menus can now be navigated properly with WASD and the NUM pad. Another oversight on my part, this should have worked from the start. - Changed the Ruins' puzzle pillar's graphics slightly, to make the solution more in line with the hints given. - Also removed potentially freezing/crashing the game if you interact with certain spots too many times, as it would have stuff your save file with pointless junk variables. (Though it would have taken an auto-clicker to achieve it, or several hours of dedicated clicking... It's fixed now, in any event.) - Tiny visual fix so that the
  • Fixed a double input issue when pressing the CONFIRM action in rapid succession during dialogues. That one was a doozie, but i found a way to force an input delay between frames. No more infinite fishing spot glitch for you, sorry. - Menus can now be navigated properly with WASD and the NUM pad. Another oversight on my part, this should have worked from the start. - Changed the Ruins' puzzle pillar's graphics slightly, to make the solution more in line with the hints given. - Also removed potentially freezing/crashing the game if you interact with certain spots too many times, as it would have stuff your save file with pointless junk variables. (Though it would have taken an auto-clicker to achieve it, or several hours of dedicated clicking... It's fixed now, in any event.) - Tiny visual fix so that the

top hat

now teleports visibly along with you. It also gets saved properly, previosuly the game did not check the right variable on whether it was acquired or not.

So if you lost your top hat when quitting the game... I'm so sorry. ;w; The next hats will be saved for sure!

And as always, already existing Save Files will remain unaffected by this update.

Thanks to everyone who played the game so far, wishing future players a good time with GraveBoy! :D

Source

Steam News / 7 June 2026

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