Full notes
Full Graveball update
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What changed
- Server
Bug fixes
- While a matchmaking search is in progress, can no longer create a party or cancel a party (thanks Stiefel Jackal) - Server timeout on level load has been reduced from 180 seconds(!!!) to 10. This occurs when a player disconnects during level load. (After a point)
Enhancements
- Max framerate has been increased from 60 fps to 120. - Saves on a skull right before explosion now result in an EPIC SAVE. - Separate queues for each server region have been combined into ONE. Region select has been removed for now.
Gameplay Balance
- Default scythe kill respawn has been reduced from 4 seconds to 3. This should reduce the number of team kill goals.
Source
Changelog.gg summarizes and formats this update. How we read updates.
