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Steam News6 August 20187y ago

Graveball v1.1.0 Patch Notes

Bug fixes: - While a matchmaking search is in progress, can no longer create a party or cancel a party (thanks Stiefel Jackal) - Server timeout on level load has been reduced from 180 seconds(!!!) to 10.

Full notes

Full Graveball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • Server
removedBug fixes: - While a matchmaking search is in progress, can no longer create a party or cancel a party (thanks Stiefel Jackal) - Server timeout on level load has been reduced from 180 seconds(!!!) to 10. This occurs when a player disconnects during level load. (After a point) Enhancements: - Max framerate has been increased from 60 fps to 120. - Saves on a skull right before explosion now result in an EPIC SAVE. - Separate queues for each server region have been combined into ONE. Region select has been removed for now. Gameplay Balance: - Default scythe kill respawn has been reduced from 4 seconds to 3. This should reduce the number of team kill goals.
Gameplay Balance: - Default scythe kill respawn4seconds3Gameplay Balance: - Default scythe kill respawn decreased, buff

Bug fixes

- While a matchmaking search is in progress, can no longer create a party or cancel a party (thanks Stiefel Jackal) - Server timeout on level load has been reduced from 180 seconds(!!!) to 10. This occurs when a player disconnects during level load. (After a point)

Enhancements

- Max framerate has been increased from 60 fps to 120. - Saves on a skull right before explosion now result in an EPIC SAVE. - Separate queues for each server region have been combined into ONE. Region select has been removed for now.

Gameplay Balance

- Default scythe kill respawn has been reduced from 4 seconds to 3. This should reduce the number of team kill goals.

Source

Steam News / 6 August 2018

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