Full notes
Full Grave-Queen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
~These fixes are for both the demo build and will be implemented into the full version.
-Dusk Counter on perfect dodge has been increased from 1 to 3 seconds
-Increased mobility on most Left and Right Weapon skills, aswell as Artemis Heat Skills
-Improved Stagger mechanic
-Added Codex
-Fixed enemy hp bug This bug was doubling enemy hp, but due to it going unnoticed gameplay was balanced with this in mind so overall every enemy has lost 75% hp.
-Fixed currency not saving
-Added in combat attire for units, aswell as made improved the character models
-Lowered the size of VFX on certain ranged weapons
-Condensed subsystem amount for cleaner UI and a less intense feel Subsystem UI was always abit too much, so I've condensed it to only list the important ones.
Source
Changelog.gg summarizes and formats this update. How we read updates.
