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Steam News15 April 20262mo ago

GravBot 1.7.1 Now Available!

Technical Changes Identified and fixed a CPU bottleneck that was causing levels with certain entity types to experience graphical slowdown (e.g.

In this update3

Full notes

Full GravBot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition12 changes0 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Compatibility
fixedTechnical ChangesIdentified and fixed a CPU bottleneck that was causing levels with certain entity types to experience graphical slowdown (e.g. Laser Trap, Switch Madness, The Grinder)
changedTechnical ChangesMore asset loading moved to background threads, which should result in fewer frame drops
changedTechnical ChangesChanged the way that compiled levels are shipped to be slightly more compact
changedTechnical ChangesChanges to the rendering backend to not only improve support for older Vulkan devices, but also to make use of newer Vulkan features when available
changedTechnical ChangesCertain errors during startup will now display error details instead of silently crashing
changedTechnical ChangesLowered the MacOS requirement to 12.7, though a Metal 2 capable GPU is still required

GravBot changes

fixedIdentified and fixed a CPU bottleneck that was causing levels with certain entity types to experience graphical slowdown (e.g. Laser Trap, Switch Madness, The Grinder)
changedMore asset loading moved to background threads, which should result in fewer frame drops
changedChanged the way that compiled levels are shipped to be slightly more compact
changedChanges to the rendering backend to not only improve support for older Vulkan devices, but also to make use of newer Vulkan features when available
changedCertain errors during startup will now display error details instead of silently crashing

Technical Changes

  • Identified and fixed a CPU bottleneck that was causing levels with certain entity types to experience graphical slowdown (e.g. Laser Trap, Switch Madness, The Grinder)

  • More asset loading moved to background threads, which should result in fewer frame drops

  • Changed the way that compiled levels are shipped to be slightly more compact

  • Changes to the rendering backend to not only improve support for older Vulkan devices, but also to make use of newer Vulkan features when available

  • Certain errors during startup will now display error details instead of silently crashing

  • Lowered the MacOS requirement to 12.7, though a Metal 2 capable GPU is still required

  • Fixed some timing issues on MacOS, which should result in fewer frame drops and less gameplay slowdown

  • Hopefully fixed a rare crash bug that could occur on certain drivers while trying to set up the swapchain

  • Overhauled the tilemap renderer, but users shouldn't see any visual differences

Gameplay Changes

  • Added an explicit controller binding for Options, and added access to the Options menu from the Pause menu

  • Adjusted Vault Entrance so that the doors don't stick to each other

  • Adjusted Elevator Smash so that pushing multiple blocks at once is no longer a viable strategy

  • Returning to Level Select after completing a world or exiting a level should focus either the next world, or the level you were just on, respectively

  • Made the Level Select menu's keyboard and controller navigation more consistent

Visual Changes

  • Swing Doors and Spin Blocks once again animate the arrow direction after completing their movement

If you wish to continue playing 1.7.0, it is available under a public beta branch.

Source

Steam News / 15 April 2026

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