In this update3
Full notes
Full GravBot update
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What changed
- Fixes
- Gameplay
- Performance
- UI and audio
- Compatibility
GravBot changes
Technical Changes
Identified and fixed a CPU bottleneck that was causing levels with certain entity types to experience graphical slowdown (e.g. Laser Trap, Switch Madness, The Grinder)
More asset loading moved to background threads, which should result in fewer frame drops
Changed the way that compiled levels are shipped to be slightly more compact
Changes to the rendering backend to not only improve support for older Vulkan devices, but also to make use of newer Vulkan features when available
Certain errors during startup will now display error details instead of silently crashing
Lowered the MacOS requirement to 12.7, though a Metal 2 capable GPU is still required
Fixed some timing issues on MacOS, which should result in fewer frame drops and less gameplay slowdown
Hopefully fixed a rare crash bug that could occur on certain drivers while trying to set up the swapchain
Overhauled the tilemap renderer, but users shouldn't see any visual differences
Gameplay Changes
Added an explicit controller binding for Options, and added access to the Options menu from the Pause menu
Adjusted Vault Entrance so that the doors don't stick to each other
Adjusted Elevator Smash so that pushing multiple blocks at once is no longer a viable strategy
Returning to Level Select after completing a world or exiting a level should focus either the next world, or the level you were just on, respectively
Made the Level Select menu's keyboard and controller navigation more consistent
Visual Changes
Swing Doors and Spin Blocks once again animate the arrow direction after completing their movement
If you wish to continue playing 1.7.0, it is available under a public beta branch.
Source
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