Full notes
Full GrassChopper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Balance
GrassChopper changes
Thanks to everyone testing the demo and sending feedback — here's what's new in today's update:
New
Improved Field Magnetism skill — should now be a lot stronger
New oxygen grass visuals (design + idle animation)
New critical hit particle effect
New UI for dialogues + new dialogue font
New UI for skill tooltips
New descriptions for all upgrades, with highlighted key words
Added a keyboard keybind for Boomerang (C)
Added charge usage note to the Boomerang reward popup
Fixes
Fixed boomerang animation not firing on quick click
Fixed boomerang not activating if the button was pressed before the charge was full
Fixed sprites that weren't connected on the ending popup
Fixed some typos in dialogues and skill descriptions
Changed the color of the word "Charge" in all dialogues to yellowish
Balancing
Seed drop upgrade cost increased overall (starting from Tier 3)
Gold drop amount from all farm grass reduced
Adjusted some item stack limits for a more balanced experience
Growth speed upgrade pricing increased, with an extra level added (5 instead of 4)
Keep the feedback coming — it's directly shaping the demo. Join us on Discord if you want to chat: Grass Chopper Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
