Full notes
Full Grass Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Grass Simulator has been updated to improve the game even more as-well as adding Multiplayer and Multi-Platform Support! Trading Cards where released in February, but some still don’t know so I made a banner for it. You can read the full patch notes below, and yes we’ve jumped two small patches for internal testing 0.1.7 – 0.1.8 where tested internally.
Patch Notes: 0.1.7 -added EU cloud depot servers -added Multiplayer -added lobby loader -added player.data meta -added cloud api key -added treeline.level and disco.level -cleaned up a few textures 0.1.8 -removed oh lord.level -changed render distance and draw distance to increase fps -added new draw sub (tech) -added ping script, with directional and speed adjustments -lighting tweaked slightly -tiled map and splat map tightened up [15x15] now = [5x5] -moved menu elements around to hopefully decrease the chance of locking up and freezing -forced value fov for mag on range and others 0.1.9 -added new disco level (spooky) -ungrouped level elements on multiplayer map disco -fixed spawn breach reported by tester Paul -fixed bridge clipping that would allow the user to have an high advantage -added new invisible detectors on multiplayer levels -bumped terrain quality up while compressing the entire level set -increased terrain height map to stop bridge from floating on treeline.level -0.1.9 now spits out Mac, Linux & SteamOS builds [implementation coming] -players can now host servers using the new hosting tool using cloud element -players can retrieve listing and join and connect to servers globally -multiplayer now checks ping to optimise game settings -fixed sniper scope bug when changing scale
Source
Changelog.gg summarizes and formats this update. How we read updates.
