Full notes
Full Grapplers: Relic Rivals update
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What changed
- Balance
- Gameplay
- UI and audio
Grapplers: Relic Rivals changes
Now tracking "no damage runs" for all single player levels. Can you complete these challenging levels without getting hit?
These are tracked separately from best time, so you don't need to complete both in the same run!
Adding dev best times to all Single Player levels. Can you beat my best times?
Made some slight tweaks to a few single player levels to make difficult areas a bit easier.
Updating the Lightbender's Prism relic to make the player a bit more invisible.
Fixing a bug caused by unplugging a controller during single player and then restarting the level.
Updating the visuals on the Windstrider Boots relic to look more like a speed trail.
Making falling stalactite projectiles cancel grappling hooks.
Fixing a bug where dead players could get stuck in reforming crumble platforms.
Fixing a bug where the flame spitter SFX could persist after progressing to a different room.
Fixing a bug where dead bodies could go crazy at extreme frame rates.
Updating credits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
