Update log
Full Granvir: Zero Front update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Performance
- Fixes
This week's update adds an all new way to play Granvir with the new first person mode. The core intention of first person mode is to help players aim ranged weapons more accurately but there's nothing I can do to stop you from playing an entire campaign with only melee weapons entirely in first person mode.
If you enjoy first person mode, let me know so I can continue to improve it. Please keep in mind that Granvir will still be developed as a third person game foremost and I do not intend to replace third person mode or ensure both perspectives are equally powerful. The goal of first person mode is to provide a useful tool for using ranged weapons and provide a fun way to play for those who enjoy it.
2.25.0
Major Features
Added aim mode, a toggleable first person perspective intended to assist with firing more accurately. Aim mode can be toggled with T by default or a binding can be assigned for hold to aim in the settings. Due to the lack of available controls, controller players will need to assign their own binding in the settings.
Minor Features
Slightly improved performance on missions with a large amount of enemies. Testing showed ~15% higher framerate on an escalation 93 mission.
Fixes
Fixed the BQ02 Slugg listing a strength requirement it does not have.
Fixed repair cost stats appearing with double negative signs.
Fixed the BR01a Assistant armature having 200 handheld accuracy instead of 100.
Fixed track speed boost enhancement being displayed at 100x strength.
Source
