Full notes
Full Grandmaster's Gambit update
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What changed
- Gameplay
- Events
- Balance
- UI and audio
Grandmaster's Gambit changes
Completely overhauls the game flow!! The open world has a lot of direction, there's an actual boss, and the game has a completely next complexity to the game. Give the demo a try and let me know what you think!
The open world now has paths. Choose between movement and attack paths to build your decks the way you want. At the end of the paths is a portal to take you back to the starting area, where you choose to fight the boss or venture back out
There's now only one hand, and you only start with movement cards. Discard movement cards to draw attack cards
A slew of rewards out in the open world
All vendors cost money to use
New Queen Maker vendor - Allows you to turn cards into queens
Most vendors now have either attack or movement types to them for more precise options
Made it so only two levels are open, a forest level and a snow level. The forest level has enemies with double attack, and the snow level has enemies with double health
Forest boss has art and a special attack
Special enemies spawn in different levels
Card art
Boss music
Sound effects
The game is still considered in prototype phase while I play around with core gameplay elements. I think following this update there will either be a v3 prototype, or I will work on polishing things up and have a "finished" game up to two levels. More info coming in the future!
Source
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