Full notes
Full Grandis Adventures update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Performance
Grandis Adventures changes
The Grandis Adventures demo has been updated with new gameplay features and improvements.
\AI Vision\
Use AI Vision to scan characters and the surrounding environment. Discover contextual information about people, objects, and situations throughout the city.
\Beatbox Mode\
Create your own sounds by controlling pitch and tone in real time. Experiment with different inputs and bring music into your exploration of the city.
\Expanded NPC Interactions\
Meet residents across the city, speak with them, and discover conversations that help make the world feel alive.
\Additional Improvements\
\\Expanded multilingual dialogue and subtitle support\Gameplay and presentation improvements\General refinements throughout the demo experience\
Explore the near-future city and experience the intersection of exploration, music, AI, and action.
Thank you for playing Grandis Adventures.
Use AI Vision to scan characters and the surrounding environment. Discover contextual information about people, objects, and situations throughout the city.
Steam post imageAI Vision allows you to scan characters and the surrounding environment to uncover contextual information about the city. Some scan results also contain Base64-encoded data that can be shown to a real-world AI for further interpretation. The in-game AI analyzes the world—but who analyzes the AI?
Meet residents across the city, speak with them, and discover conversations that help make the world feel alive.
When a vehicle rolls over, the AIRS recovery system helps the player restore its stability. Use the timed recovery action or activate the emergency stabilizer to return the vehicle to the road.
Source
Changelog.gg summarizes and formats this update. How we read updates.
