Repeated intro
Hello! In addition to ongoing bug fixes, difficulty tweaks, and dialogue fixes thanks to the amazing Steam community and the almighty Francesco Funiati, an extra feature has been added to Grand Soul Story:
What changed
0 fixes2 additions1 change0 removals
addedHello! In addition to ongoing bug fixes, difficulty tweaks, and dialogue fixes thanks to the amazing Steam community and the almighty Francesco Funiati, an extra feature has been added to Grand Soul Story:
addedSneaking missions now offer a "Pre-emptive Strike" feature, where sneaking up on enemies from behind gives the party an extra turn as well as a +25 SP boost! Thanks to Dumboo for the suggestion!
changedAdditionally, the "breathing" animation has been cut from the game as an aesthetic choice and as a way to (hopefully) improve performance for some players.
Grand Soul Story changes
addedHello! In addition to ongoing bug fixes, difficulty tweaks, and dialogue fixes thanks to the amazing Steam community and the almighty Francesco Funiati, an extra feature has been added to Grand Soul Story:
addedSneaking missions now offer a "Pre-emptive Strike" feature, where sneaking up on enemies from behind gives the party an extra turn as well as a +25 SP boost! Thanks to Dumboo for the suggestion!
changedAdditionally, the "breathing" animation has been cut from the game as an aesthetic choice and as a way to (hopefully) improve performance for some players.
Sneaking missions now offer a "Pre-emptive Strike" feature, where sneaking up on enemies from behind gives the party an extra turn as well as a +25 SP boost! Thanks to Dumboo for the suggestion!
Additionally, the "breathing" animation has been cut from the game as an aesthetic choice and as a way to (hopefully) improve performance for some players.
Feel free to share your thoughts on the changes!
May you be one with the One!