Full notes
Full Grand Pigeon's Duty update
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What changed
- Balance
This update was supposed to be released a month ago for the game's two-year anniversary, but I had to postpone it. However, now it is ready. What is special about this update? A significant simplification of the level of complexity. The balance of resources and tasks has been reworked at the most difficult levels of the game: 1. The number of rations has increased, at some levels twofold; 2. The number of targets has decreased. I can understand that. It is a little unusual to see such an update two years after the release of the game, but in my defense, I initially saw this game exclusively hardcore - release version of 2016 was already greatly simplified, but it was not enough. So far, I've been getting requests from a lot of people who are asking for a reduction in difficulty, since they can't really enjoy the story, and the hardcore only gets in the way. In this regard, I finally gathered my thoughts and returned to the source files. A lot of time was spent trying to understand the insides of the game, but I figured it out and eventually made an update. I hope this time you will be able to complete the game without any problems. Thank you for attention.
Source
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