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Steam News26 November 20196y ago

Beta 0.6.1 is Up! New Combat Mechanics

Hey everyone! The new beta version is here and we have some new gameplay mechanics for you all. New Content New Chapters 14 and 15. Added 10 story combat encounters. New Enemy: Steam Golem. New Enemy: Dual swords human.

Full notes

Full Grand Guilds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes16 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
addedHey everyone! The new beta version is here and we have some new gameplay mechanics for you all.
addedNew ContentNew Chapters 14 and 15.
addedNew ContentAdded 10 story combat encounters.
addedNew ContentNew Enemy: Steam Golem.
addedNew ContentNew Enemy: Dual swords human.
addedNew ContentNew character portraits.

Grand Guilds changes

addedHey everyone! The new beta version is here and we have some new gameplay mechanics for you all.
addedNew Chapters 14 and 15.
addedAdded 10 story combat encounters.
addedNew Enemy: Steam Golem.
addedNew Enemy: Dual swords human.

Hey everyone! The new beta version is here and we have some new gameplay mechanics for you all.

New Content

  • New Chapters 14 and 15.

  • Added 10 story combat encounters.

  • New Enemy: Steam Golem.

  • New Enemy: Dual swords human.

  • New character portraits.

  • Added multiple voice lines.

  • Changed card visuals.

  • Multiple UI improvements and changes.

Gameplay Changes

  • Added the Enemy Info System - you can now view the enemy's stats, cards, and passives before starting a quest. The goal is to enable players to plan out their decks more efficiently and allow for more complex AI at the same time.

  • New Trap mechanics - place a trap on a tile that can be triggered based on proximity.

  • New Paco cards: Viper's Trap, Scorching Trap, Spike Trap.

  • New Chain Lightning mechanic - dealing damage to a target deals a portion of that as magical damage to adjacent enemies.

  • Added Chain keyword to some of Rei's cards.

  • New skill cards for Eliza and Rei.

  • New passive cards for Eliza, Kadmus, Rei, Paco, Skyla, and Raze.

  • Added 2-3 new skill cards each for some of the early game enemies.

Bug Fixes

  • Fixed collision issue in the Town maps.

  • Fixed bug that disabled skipping cutscenes after certain encounters.

  • Fixed a bug that caused Monico's passive to be unsavable.

  • Fixed an issue with Rei's "Overcharge" not enabling her to move after playing the card.

  • Fixed bug with units switching stats and passives in combat.

  • General AI improvements.

NOTE: Some of the new cards still have placeholder artworks.

Thanks for reading!

  • Justin V.

Source

Steam News / 26 November 2019

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