Full notes
Full Grand Guilds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Grand Guilds changes
Hey everyone! The new beta version is here and we have some new gameplay mechanics for you all.
New Content
New Chapters 14 and 15.
Added 10 story combat encounters.
New Enemy: Steam Golem.
New Enemy: Dual swords human.
New character portraits.
Added multiple voice lines.
Changed card visuals.
Multiple UI improvements and changes.
Gameplay Changes
Added the Enemy Info System - you can now view the enemy's stats, cards, and passives before starting a quest. The goal is to enable players to plan out their decks more efficiently and allow for more complex AI at the same time.
New Trap mechanics - place a trap on a tile that can be triggered based on proximity.
New Paco cards: Viper's Trap, Scorching Trap, Spike Trap.
New Chain Lightning mechanic - dealing damage to a target deals a portion of that as magical damage to adjacent enemies.
Added Chain keyword to some of Rei's cards.
New skill cards for Eliza and Rei.
New passive cards for Eliza, Kadmus, Rei, Paco, Skyla, and Raze.
Added 2-3 new skill cards each for some of the early game enemies.
Bug Fixes
Fixed collision issue in the Town maps.
Fixed bug that disabled skipping cutscenes after certain encounters.
Fixed a bug that caused Monico's passive to be unsavable.
Fixed an issue with Rei's "Overcharge" not enabling her to move after playing the card.
Fixed bug with units switching stats and passives in combat.
General AI improvements.
NOTE: Some of the new cards still have placeholder artworks.
Thanks for reading!
Justin V.
Source
Changelog.gg summarizes and formats this update. How we read updates.
