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Steam News15 March 20263mo ago

v0.2.0 — Quality Over Quantity: Premium Wine Finally Pays Off

v0.2.0 — Quality Over Quantity Hey winemakers! First of all — thank you. 40 of you bought the game in the first 24 hours, from 9 different countries. Your feedback is already shaping the game.

In this update6

Full notes

Full Grand Cru: The Wine Maker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions16 changes1 removal
  • Compatibility
  • Store
  • Fixes
  • Gameplay
  • UI and audio
  • Events
changedThe Big Change: Premium Wine Now Pays OffOne of my first reviewers nailed it: "cheap mass-produced wine beats everything." They were right. I've completely rebalanced the economy so that investing in quality is now a viable strategy .
changedIf you make great wine (85+ points):Collectors and boutique buyers now purchase 3x more bottles per visit
changedIf you make great wine (85+ points):Premium buyers will always pay above local market price — no more selling a 90-point wine to a collector for less than your corner shop charges
changedIf you make great wine (85+ points):Charles de Rothschild is now willing to spend up to $2,000/bottle for truly exceptional wines (92+ points only)
changedIf you make great wine (85+ points):Every price bracket from 80–96 points has been smoothed — you'll feel the difference at every quality level
changedIf you mass-produce cheap wine:Hypermarkets buy 30% fewer bottles and pay slightly below market price
Fall action points:56Fall action points: increased, buff

Grand Cru: The Wine Maker changes

changedOne of my first reviewers nailed it: "cheap mass-produced wine beats everything." They were right. I've completely rebalanced the economy so that investing in quality is now a viable strategy .
changedCollectors and boutique buyers now purchase 3x more bottles per visit
changedPremium buyers will always pay above local market price — no more selling a 90-point wine to a collector for less than your corner shop charges
changedCharles de Rothschild is now willing to spend up to $2,000/bottle for truly exceptional wines (92+ points only)
changedEvery price bracket from 80–96 points has been smoothed — you'll feel the difference at every quality level

v0.2.0 — Quality Over Quantity

Hey winemakers!

First of all — thank you. 40 of you bought the game in the first 24 hours, from 9 different countries. Your feedback is already shaping the game. This patch is a direct response to what you've told us.

The Big Change: Premium Wine Now Pays Off

One of my first reviewers nailed it: "cheap mass-produced wine beats everything." They were right. I've completely rebalanced the economy so that investing in quality is now a viable strategy.

If you make great wine (85+ points):

  • Collectors and boutique buyers now purchase 3x more bottles per visit

  • Premium buyers will always pay above local market price — no more selling a 90-point wine to a collector for less than your corner shop charges

  • Charles de Rothschild is now willing to spend up to $2,000/bottle for truly exceptional wines (92+ points only)

  • Every price bracket from 80–96 points has been smoothed — you'll feel the difference at every quality level

If you mass-produce cheap wine:

  • Hypermarkets buy 30% fewer bottles and pay slightly below market price

  • Bulk sale safety net is less generous — 40% discount instead of 50%, and wines need to age 4 years before qualifying

  • Low-tier demand slightly reduced

The bottom line: A 90-point wine now generates meaningful revenue through premium channels. You don't have to choose between "make art" and "pay rent" anymore.

Rival Wineries Got Smarter

Château Valois now manages their terroir and blends their wines — just like you do. Expect their quality to improve over time. The top of the leaderboard just got more competitive.

Bug Fixes

  • Korean text in English mode — Fixed. Barrel labels, equipment names, and save timestamps now display correctly in English. Thank you to the reviewer who caught this.

  • Grapes disappearing in winter — If you didn't brew in fall, your harvested grapes would vanish. Fixed. They now carry over to winter with a yield penalty (brew them ASAP).

  • Weather hints getting cut off — The StatusBar now shows the full weather observation text.

  • Commune names — Saint-Julien, Margaux, and other communes now display in your selected language everywhere.

  • Left Bank label — No longer shows redundant "(Médoc)" — the commune name tells you everything.

  • Chef Gala event — Fixed several edge cases with chef selection and reward calculation.

Balance Tweaks

  • Fall action points: 5 → 6 — More breathing room for harvest decisions.

  • High-quality bulk sales (85+ pts): Only 30% discount instead of 40%. Your good wine is worth more, even in bulk.

A quick note on timing: this patch was originally planned for Friday, but the economy imbalance and bugs were serious enough that I pushed it out early. That's how I'll handle things going forward — weekly updates are the cadence, but hotfixes ship whenever they need to, not on a schedule.

The more feedback you send, the faster I can fix things. Every report helps.

Keep it coming — every review, every bug report, every "this doesn't feel right" helps me make Grand Cru better.

Next up: UI polish + Collector contracts. More soon.

— Grand Cru Dev

Source

Steam News / 15 March 2026

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