HomeGamesUpdatesPricingMethodology
Steam News5 June 201511y ago

v1.0.13 changelog:

Ability Buffs: Revenge has been renamed to Savage Speed, which now activated whenever a player does damage instead of when they take damage. Features Added: Audio and video options will now save from session to session.

Full notes

Full Grand Class Melee 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Store
  • Maps
changedAbility Buffs:Revenge has been renamed to Savage Speed, which now activated whenever a player does damage instead of when they take damage.
changedFeatures Added:Audio and video options will now save from session to session.
changedFeatures Added:Audio and video options will also now sync over the Steam Cloud.
addedFeatures Added:The Interround Screen in Spectator Mode now has a timer that will automatically go to the next round upon reaching 0s.
addedFeatures Added:The Game Speed option now has more selection.
removedCosmetic Changes:Cast flashes are no longer colour coded to your team, instead are now colour coded to their function.

Grand Class Melee 2 changes

changedRevenge has been renamed to Savage Speed, which now activated whenever a player does damage instead of when they take damage.
changedAudio and video options will now save from session to session.
changedAudio and video options will also now sync over the Steam Cloud.
addedThe Interround Screen in Spectator Mode now has a timer that will automatically go to the next round upon reaching 0s.
addedThe Game Speed option now has more selection.

Ability Buffs:

  • Revenge has been renamed to Savage Speed, which now activated whenever a player does damage instead of when they take damage.

Features Added:

  • Audio and video options will now save from session to session.

  • Audio and video options will also now sync over the Steam Cloud.

  • The Interround Screen in Spectator Mode now has a timer that will automatically go to the next round upon reaching 0s.

  • The Game Speed option now has more selection.

Cosmetic Changes:

  • Cast flashes are no longer colour coded to your team, instead are now colour coded to their function.

  • Minor cosmetic changes to terrain.

Source

Steam News / 5 June 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.