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Steam News14 August 20187y ago

Patch Notes for 1.0.3.0

Hi all, this is a bit of a cumulative update - a few fixes and enhancements, but mostly to make some new items available! - Added 'Box Blaster' custom gun item.

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedHi all, this is a bit of a cumulative update - a few fixes and enhancements, but mostly to make some new items available! - Added 'Box Blaster' custom gun item. - Fixed box trail FX for the 'Biter' gun - Added 'Boom Box' backpack item. - Minor fix for 'Biter' trail FX. - Added 'Beholder' custom head item (a gross-looking eyeball!) - Added 'Conehead' custom bot head item by @Moritz - Fixed the player respawn transition FX so that a bot's floating skull returns to the correct location even if spawn point is in motion. - Added a match settings randomization option in Prematch > Setup, as suggested by @Chinnaru (experimental) - Allow players to summon the Pause menu in Tutorial with keyboard (so that they can get back to the menu if controller runs outta juice) - Some minor fixes to the P2P network backend - Attempting to smooth out the motion of crates better when network conditions are poor - Potential fix for multiple craterball goals being scoreable from a single craterball

Hi all, this is a bit of a cumulative update - a few fixes and enhancements, but mostly to make some new items available! - Added 'Box Blaster' custom gun item. - Fixed box trail FX for the 'Biter' gun - Added 'Boom Box' backpack item. - Minor fix for 'Biter' trail FX. - Added 'Beholder' custom head item (a gross-looking eyeball!) - Added 'Conehead' custom bot head item by @Moritz - Fixed the player respawn transition FX so that a bot's floating skull returns to the correct location even if spawn point is in motion. - Added a match settings randomization option in Prematch > Setup, as suggested by @Chinnaru (experimental) - Allow players to summon the Pause menu in Tutorial with keyboard (so that they can get back to the menu if controller runs outta juice) - Some minor fixes to the P2P network backend - Attempting to smooth out the motion of crates better when network conditions are poor - Potential fix for multiple craterball goals being scoreable from a single craterball

Source

Steam News / 14 August 2018

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