Full notes
Full GRAB update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
GRAB changes
This update adds a brand new lobby, fresh cosmetics, and a big set of improvements for code blocks.
What’s new
New lobby
New amazing cosmetics in the shop
Code can now read player positions, colors, and more
Code can now change the text on signs
Code can now change the color of color blocks
Code can now trigger triggers directly
Code can now be configured to run before or after the player is moved, making it easier to attach objects to the player smoothly
Code can now be configured as shared, running on one system and syncing the output with all other players. This allows things like cars and random number generators to stay in sync
Breaking blocks now have an “is shared” checkbox. If disabled, they will no longer be synced between players
Spawns can now be hidden
Added a reference for code blocks in the code editor and rules section
Added an indicator on the player list when someone is in a different sublevel than you
Fixes
Fixed a bug that could cause animations, trigger connections, and other things to get lost
Fixed a bug that made physics objects not grabbable within gravity zones
Fixed a bug that could cause an object’s pivot to change to the current animation frame
I am looking forward to seeing what you build with all these new powerful features!
Source
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