Full notes
Full GRAB update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
Changes:
Checkout the new halloween cosmetics!
Spooky lobby and shop decorations!
Groups can now be named in the editor.
Groups can now have physics and be grabbed and carried around.
Don't rely on weird quirks of the physics as we'll likely tweak some of the behavior over time.
Groups with physics are limited to 100 complexity per group and a maximum of 100 groups!
Animations and some block types are currently not supported inside a physics group.
Triggers can now be setup to only by triggered by groups with specific names.
Color blocks now have a checkbox to make them grabbable.
Fixed a bug causing the replay to break when beating a level again.
Please be aware of these limitations and known issues, some of which we can hopefully be lifted over time:
There cannot be more than 100 physics objects in a level
Physics objects are limited to a maximum of 100 complexity per object
Physics objects cannot be animated
Physics objects cannot contain breaking blocks
Physics objects do not collide with players
Physics objects don’t interact well with animated blocks, especially when they are moving fast
Passing physics objects between players feels laggy and can sometimes break the collision of the object (this is the worst-known problem, and we are working on it!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
