Full notes
Full Gothic Hell: Survivors update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
Gothic Hell: Survivors changes
A big Gothic Hell: Survivors demo update is live, just in time for Steam Bullet Heaven Fest. This is our biggest update yet. We added a lot of new content, rebuilt a big part of the foundation, and fixed a lot along the way.
New spells and synergies:
32 spells across 11 types: aura, beam, chain, explosion, dash, projectile, melee, shockwave, tornado, meteor, and passives
7 Legendary Synthesis upgrades
Around 1,666 possible build combinations (32 spells x 7 upgrades x 7 spell slots, plus all aura and passive combinations)
Monsters:
18 new monsters, all with a new look
3 of them are Elites
Reworked enemy behavior
New zones:
3 new big zones hidden behind a secret teleport: the Ruins, the Graveyard, and the Maze
Visuals:
New VFX for everything: spells, impacts, enemies, and more
UI/UX:
Rebuilt the UI from the ground up. It's still wireframe, but now we have a foundation we can build everything on. Updated HUD, card selection, banners, spell bar, and spell preview
New, more functional minimap
Technical and fixes:
Overhaul of all core systems
Many bugs and crashes caught and fixed
General stability improvements
If you're checking out Bullet Heaven Fest, we'd love for you to give the demo a try. Every bit of support means a lot to us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
