Full notes
Full Gotham Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
Stability
Several fixes for crashes in the Open World
Fix for the crash related to using Fast Travel Points
Fix for the crash that could happen when returning to the main menu
Fix for the crash that could happen when using the Text-to-Speech functionality in some options.
Performance
Rendering performance improvements
Smoothed out delta time fluctuations with and without V-SYNC
Streaming time improvements
Optimized actor spawn time and performance
Various GPU and CPU hitches reduction
Graphics
Fix to HDR being improperly set on the not-primary monitor
Tweaked scalability settings for graphics settings auto-detection.
Fix for some materials being improperly displayed when the anti-aliasing is disabled.
The GPU driver check has been added.
Several minor fixes to the NVIDIA Ansel mode.
Fix for the post-processing options being improperly reset after exiting from the Photo Mode.
Several fixes for the shadows being improperly displayed.
Fix for some graphical artifacts that could be visible during the Clayface boss battle.
UI/Input
Fix for missing SFX in various menus.
Several fixes for the input in the Social Wheel menu.
Fix for the camera movement in the ‘Map’ submenu.
Fix for vanishing header prompts when crafting items
Fix for overlapping buttons in tutorials.
The ‘Add as Friend’ input has been changed in the Social menu.
The ‘Refresh list’ binding has been changed in the Social menu
The ‘Revert’ button in the Colorway section of the Styles tab should now have mouse functionality.
A separate binding for the Group Social menu tab has been added.
Fix for the issue when tutorial popup that did not required input was blocking KBM input in Crime Map
Several minor fixes related to the Text-to-Speech behavior in menus.
Localization
Several fixes for missing translations in menus.
Source
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