HomeGamesUpdatesPricingMethodology
Steam News28 February 20264mo ago

update v0.3

Visual +Added a new "retro" Effect. (Can be disabled in the settings) +Added a visual indication of the direction of damage received on the screen. ~ The whole game's set has been changed.

In this update4

Full notes

Full GOSDOOMA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes7 additions5 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Events
addedVisual+Added a new "retro" Effect. (Can be disabled in the settings)
addedVisual+Added a visual indication of the direction of damage received on the screen.
changedVisual~ The whole game's set has been changed.
changedVisual~ The visual of many doors has been updated.
changedVisual~ The TV shader has been changed
changedVisual~ The visual of roads has been changed

GOSDOOMA changes

added+Added a new "retro" Effect. (Can be disabled in the settings)
added+Added a visual indication of the direction of damage received on the screen.
changed~ The whole game's set has been changed.
changed~ The visual of many doors has been updated.
changed~ The TV shader has been changed

Visual

+Added a new "retro" Effect. (Can be disabled in the settings)

+Added a visual indication of the direction of damage received on the screen.

~ The whole game's set has been changed.

~ The visual of many doors has been updated.

~ The TV shader has been changed

~ The visual of roads has been changed

Fixed: The effect of eating remained on the screen forever if you die under the effect.

Fixed: Cups/The slippers visually disappeared from our hands in some cases, despite the fact that we still have them.

Fixed: Incorrect text in alerts when raising cup arms.

Fixed: Leaderboards were not updated when completing a level in some cases

Gameplay:

+Added inertia for movement.

Fixed: Climbing ability is better than mountain goat

Fixed: The ability to make a "triple jump"

Fixed: The rate of fire of the bfg depended on the fps of the skull

Fixed: Enemies no longer pass through doors.

Fixed: The player no longer gets stuck in the stairs at low fps.

Fixed: Food interactions with triggers and other pickups

Changes in levels:

E1M1:

Fixed: holes in textures outside fences.

Fixed: Centering the game's logo and text on ultra-wide screens.

E1M2:

Fixed: enemies passing through the walls of houses.

~ Enemies on the island can now drown if they enter the water.

E1M3:

Fixed: Texture hole in the arena with the last key card.

Fixed: Softlock when picking up BFG when we have food in our hands.

Fixed: The ability to jump onto a groove (I wanted to leave it as a feature for speedrunners, but too many players have already burdened it to go beyond textures).

Fixed: incorrect counter for the maximum number of possible kills

E2:

+The number of snow particles can now be adjusted in the settings

~The intensity of snowfall depends on whether the player is in a state of combat or not

E2M1:

~The section with lowering the bars has been changed (parkour is easier now).

E2M2:

~ Added a passageway from the Yellow Key Card to the exit. (Reduces backtracking).

Other shit:

+Added links to social networks on some screens.

Source

Steam News / 28 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.