Full notes
Full Gorilla Showdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Gorilla Showdown changes
Bug Hotfix 1
We’ve been watching gameplay and seen some serious, and some not so serious bugs, thanks to all that broke the game. It all makes for a better battle ground!
Features Added
Tutorial added to main menu.
Lobby create screen now has a window to explain game modes.
Risky Rads has some added map scenery.
Gameplay Tweaks
Pied Sniper and Saxa-Bubblers minimum hold time has been shrunk from 0.4 seconds to 0.1 seconds.
Flame Keytar provides significantly less slowdown speed to the player while in use.
Pied Sniper now has a small radius that count as a hit, making for a slightly easier elimination.
Stink Nana should hit slightly better.
Major Bug Fixes
Friend lobbies now only allow for Steam friends; this does mean that these lobbies are no longer joinable through the lobby list or quick join.
Playing a game with ‘Win by Score’ no longer breaks completely at the end of the game.
XP duplication glitch after playing a ‘Win by Score’ no longer exists.
End game podium positions are correct for Ape Arsenal and Banana Grab.
Minor Bugs Fixes
Ape Arsenal UI is now correct while playing Scorching Siege.
Lobby password entering now hides the numbers while typing.
Dragon on Scorching Siege no longer has flames turning on randomly
Scroll views now scroll slower, making it no longer skip items.
Customisation menu for 16:10 monitors should no longer have broken UI.
Start of game voice lines are now synced to everyone in a lobby.
Teams Game mode ‘Win by Score’ now shows the target score.
Missing localisation for ‘Win by Score’ of 100,000 points.
Added back missing minimum player counts for certain team’s game modes.
Lobby search settings now work.
Top Monkey username now won’t spill with long usernames.
Boom Box warning icons will now disappear if the player enters the dance pad.
Source
Changelog.gg summarizes and formats this update. How we read updates.
