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Steam News30 July 20241y ago

Rolling Patch Notes

After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players.

Full notes

Full Gorgon Shield update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions8 changes0 removals
  • Balance
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
fixedv 1.2.0.0:⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage ⦁ Fixed bug where slowed enemies did not take critical hit damage
addedv 1.1.11⦁ Improved framerate performance of sky shader on title screen ⦁ Removed 'Shield take no damage' quest if party has 4 heroes ⦁ Added 'Loot' icon on character portraits in the Tower Shops. This little blue icon will show you how many loot items each hero has. ⦁ Increased maximum stat caps for all stats from 30 to 40 ⦁ Removed 'Power' upgrade on Haste power as it does nothing.
fixedv 1.1.9 - 1.1.10⦁ Added multiple windowed screen resolution options ⦁ Heroes now get new loot options every time they level up ⦁ Improved sky shader performance during tower runs ⦁ Fixed a bug where high level loot prefixes could crash the game ⦁ Updated Labyrinth Map 6 and 13 to add missing dungeon keys ⦁ Improved game translations
changedv 1.1.6 - 1.1.8:⦁ Fixed MAJOR issue with lighting in the game ( blue sky not appearing, tower lighting looking all wrong etc)! ⦁ Fixed a bug where the Rune Panel on Boss Levels could get stuck in an infinite loop under certain conditions ⦁ Fixed a bug where the Loot Panel when levelling up could cause the game to unpause ⦁ Fixed a bug where the game could stall after closing the Loot panel ⦁ Fixed a bug where characters could not be selected on the Choose Equipment Screen ⦁ Fixed a level freeze bug ⦁ Changed Stun Effect on the shield as the old effect was potentially crashing some machines. ⦁ If you reach the Tower Guardian Level with "Labyrinths Off" setting, you will now gain a free level up before the fight ⦁ Updated Godot version to 4.3RC2, this should improve stability ⦁ Improved game translations
addedv 1.1.3-1.1.5:New Graphics option to limit FPS to 60fps or unlimited. (60fs will be on by default)
changedv 1.1.3-1.1.5:Any runes gained on a tower run will now be recovered if your game crashes during the run
⦁ Increased maximum stat caps for all stats3040⦁ Increased maximum stat caps for all stats increased, buff

After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players.

Thank you for enjoying Gorgon Shield, for all your positive reviws, and most of all for your patience while I ironed out the bugs!

v 1.2.0.0:

⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage ⦁ Fixed bug where slowed enemies did not take critical hit damage

v 1.1.11

⦁ Improved framerate performance of sky shader on title screen ⦁ Removed 'Shield take no damage' quest if party has 4 heroes ⦁ Added 'Loot' icon on character portraits in the Tower Shops. This little blue icon will show you how many loot items each hero has. ⦁ Increased maximum stat caps for all stats from 30 to 40 ⦁ Removed 'Power' upgrade on Haste power as it does nothing.

v 1.1.9 - 1.1.10

⦁ Added multiple windowed screen resolution options ⦁ Heroes now get new loot options every time they level up ⦁ Improved sky shader performance during tower runs ⦁ Fixed a bug where high level loot prefixes could crash the game ⦁ Updated Labyrinth Map 6 and 13 to add missing dungeon keys ⦁ Improved game translations

v 1.1.6 - 1.1.8:

⦁ Fixed MAJOR issue with lighting in the game ( blue sky not appearing, tower lighting looking all wrong etc)! ⦁ Fixed a bug where the Rune Panel on Boss Levels could get stuck in an infinite loop under certain conditions ⦁ Fixed a bug where the Loot Panel when levelling up could cause the game to unpause ⦁ Fixed a bug where the game could stall after closing the Loot panel ⦁ Fixed a bug where characters could not be selected on the Choose Equipment Screen ⦁ Fixed a level freeze bug ⦁ Changed Stun Effect on the shield as the old effect was potentially crashing some machines. ⦁ If you reach the Tower Guardian Level with "Labyrinths Off" setting, you will now gain a free level up before the fight ⦁ Updated Godot version to 4.3RC2, this should improve stability ⦁ Improved game translations

v 1.1.3-1.1.5:

  • New Graphics option to limit FPS to 60fps or unlimited. (60fs will be on by default)

  • Any runes gained on a tower run will now be recovered if your game crashes during the run

  • Traps now do less damage in the Labyrinth

  • Finding the exit in a Labyrinth now triggers an automatic free Level Up for one of your herores

  • Improved text translations

  • Updated build of Godot Engine to 4.3RC2

v 1.1.2

  • Heroes can now be named! These names are attached to a hero colour. So if you name your green hero "Conan", all future green heroes will be known as Conan until you change it or reset the hero names.

  • Improved performance and stability ( more potential crash fixes!)

  • Fixed a bug where you would go straight to the Labyrinth from any prison, even if you were nowhere near the Tower Guardian

  • Fixed a bug where no matter what tower you clicked, the left tower would fall

  • Improved text translations

v 1.1.0

  • MAJOR - If your game crashes during a run, when you next reload the game, you will receive all the gold you lost during the run

  • Loot quality now scales with the TOWER LEVEL instead of your heroes' character levels.

Source

Steam News / 30 July 2024

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