Full notes
Full Gorgon Shield update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
- Gameplay
- Fixes
After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players.
Thank you for enjoying Gorgon Shield, for all your positive reviws, and most of all for your patience while I ironed out the bugs!
v 1.2.0.0:
⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage ⦁ Fixed bug where slowed enemies did not take critical hit damage
v 1.1.11
⦁ Improved framerate performance of sky shader on title screen ⦁ Removed 'Shield take no damage' quest if party has 4 heroes ⦁ Added 'Loot' icon on character portraits in the Tower Shops. This little blue icon will show you how many loot items each hero has. ⦁ Increased maximum stat caps for all stats from 30 to 40 ⦁ Removed 'Power' upgrade on Haste power as it does nothing.
v 1.1.9 - 1.1.10
⦁ Added multiple windowed screen resolution options ⦁ Heroes now get new loot options every time they level up ⦁ Improved sky shader performance during tower runs ⦁ Fixed a bug where high level loot prefixes could crash the game ⦁ Updated Labyrinth Map 6 and 13 to add missing dungeon keys ⦁ Improved game translations
v 1.1.6 - 1.1.8:
⦁ Fixed MAJOR issue with lighting in the game ( blue sky not appearing, tower lighting looking all wrong etc)! ⦁ Fixed a bug where the Rune Panel on Boss Levels could get stuck in an infinite loop under certain conditions ⦁ Fixed a bug where the Loot Panel when levelling up could cause the game to unpause ⦁ Fixed a bug where the game could stall after closing the Loot panel ⦁ Fixed a bug where characters could not be selected on the Choose Equipment Screen ⦁ Fixed a level freeze bug ⦁ Changed Stun Effect on the shield as the old effect was potentially crashing some machines. ⦁ If you reach the Tower Guardian Level with "Labyrinths Off" setting, you will now gain a free level up before the fight ⦁ Updated Godot version to 4.3RC2, this should improve stability ⦁ Improved game translations
v 1.1.3-1.1.5:
New Graphics option to limit FPS to 60fps or unlimited. (60fs will be on by default)
Any runes gained on a tower run will now be recovered if your game crashes during the run
Traps now do less damage in the Labyrinth
Finding the exit in a Labyrinth now triggers an automatic free Level Up for one of your herores
Improved text translations
Updated build of Godot Engine to 4.3RC2
v 1.1.2
Heroes can now be named! These names are attached to a hero colour. So if you name your green hero "Conan", all future green heroes will be known as Conan until you change it or reset the hero names.
Improved performance and stability ( more potential crash fixes!)
Fixed a bug where you would go straight to the Labyrinth from any prison, even if you were nowhere near the Tower Guardian
Fixed a bug where no matter what tower you clicked, the left tower would fall
Improved text translations
v 1.1.0
MAJOR - If your game crashes during a run, when you next reload the game, you will receive all the gold you lost during the run
Loot quality now scales with the TOWER LEVEL instead of your heroes' character levels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
