Full notes
Full Gorgon Shield update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Forget everything you thought you knew about Gorgon Shield! ( Which admittedly wouldn't be much as not many you have played the demo yet. ). Everything changes in this major patch.
Just in time for the big Steam Endlessly Replayable Festival, the new v0.7.0 update brings a ton of sweeping changes and improvements to the game. From the pacing of tower levels, to the displaying of stats, to UI improvements, this version of the game is very close in look at feel to what we'll see in the big July launch.
With just a few months until launch, the game is very nearly complete. From here on in, its all about balancing, bugfixing, improving systems and of course adding in the remaining tower sections 'Ramparts', 'Arena' and 'Pipes'.
Please hit me up with feedback about the game and be sure to wishlist it - I need all the numbers I can get at this stage!
Cheers, Oliver Joyce Whiskeybarrel Studios
Full change list for v0.7.0
Each level now lasts for 30 seconds, up from 20
Hero Slot unlock levels have been changed to 8 (2 heroes) 16 (3 heroes) and 24 ( 4 heroes , not in demo )
The Wizard is now available as soon as you unlock the second hero slot in the tower ( and appears again for the fourth slot )
First hero is now FREE when you unlock the tavern
Completely redesigned the Forked Path screen to show the player useful information
Monster Cards now appear on each level to show you enemy monster stats
Level Up screen has been redesigned - power deck has been removed
Monsters now have different spawn rates and movement speeds
Removed LUCK, MELEE RADIUS and RANGED RADIUS as stats in the game.
Improved tutorial with guiding arrows and more information
Better randomization of Tower Forked Paths
Added Japanese Language Support
Improved visuals on Gorgon Shield's damage circle, lens flare layer, particles etc
Fixed a bug where ranged projectiles exploded before reaching their target
Fixed hit area on Tower button in Destinations Menu
Added animation tweens to many game panels
Heaps of other random things I've forgotten to document here in the patch notes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
